Block Code Reference
This page documents all available Blocky scripting blocks in Battlefield Portal.
Note: This reference was compiled from the Battlefield Portal website's built-in help documentation and organized here for easier navigation and cross-referencing.
Summary
| Category | Count |
|---|---|
| Objects | 25 |
| Events | 55 |
| Values | 303 |
| Actions | 237 |
| Selection Lists | 75 |
| Control Actions | 5 |
| Types | 110 |
Events
Events trigger when something happens in the game. Each event has a set of parameters (payloads) that provide context about what occurred.
In the Blocky editor, payload blocks are prefixed with Event (e.g. EventPlayer, EventOtherPlayer, EventDamageType).
Ongoing
Ongoing Event types continually check if its Condition has become True. If so, the Actions will be executed once. In order for the Event to execute again, the Condition must become False before becoming True again.
Ongoing Event types currently exist within the context of: Player, Team, Vehicle and CapturePoint
Within the Player and Team contexts, payload value blocks, such as EventPlayer and EventTeam, can be used to refer to the specific Player or Team within the Event. Note: In FFA, Ongoing Team will not execute at all.
Player
OnPlayerDamaged
This will trigger when a Player takes damage.
| Payload | Type | Description |
|---|---|---|
EventPlayer | Player | Damaged Player |
EventOtherPlayer | OtherPlayer | Damager Player |
EventDamageType | DamageType | Type of Damage Dealt |
EventWeapon | WeaponUnlock | Killing Weapon |
OnPlayerDeployed
| Payload | Type | Description |
|---|---|---|
EventPlayer | Player |
OnPlayerDied
This will trigger whenever a Player dies.
| Payload | Type | Description |
|---|---|---|
EventPlayer | Player | Victim |
EventOtherPlayer | OtherPlayer | Killer |
EventDeathType | DeathType | Victim Death Type |
EventWeapon | WeaponUnlock | Killing Weapon |
OnPlayerEarnedKill
This will trigger when a Player earns a kill against another Player.
| Payload | Type | Description |
|---|---|---|
EventPlayer | Player | Killer |
EventOtherPlayer | OtherPlayer | Victim |
EventDeathType | DeathType | |
EventWeapon | WeaponUnlock | Killing Weapon |
OnPlayerEarnedKillAssist
This will trigger when a Player earns a kill assist.
| Payload | Type | Description |
|---|---|---|
EventPlayer | Player | Assist Player |
EventOtherPlayer | OtherPlayer | Victim |
OnPlayerEnterAreaTrigger
This will trigger when a Player enters an AreaTrigger.
| Payload | Type | Description |
|---|---|---|
EventPlayer | Player | Player Who Entered Volume |
EventAreaTrigger | AreaTrigger | Area Trigger Entered |
OnPlayerEnterCapturePoint
This will trigger when a Player enters a CapturePoint capturing area.
| Payload | Type | Description |
|---|---|---|
EventPlayer | Player | Player Entering Capture Area |
EventCapturePoint | CapturePoint | Capture Point Being Entered |
OnPlayerEnterVehicle
This will trigger when a Player enters a Vehicle.
| Payload | Type | Description |
|---|---|---|
EventPlayer | Player | Player Who Enters Seat |
EventVehicle | Vehicle | Vehicle |
OnPlayerEnterVehicleSeat
This will trigger when a Player enters a Vehicle seat.
| Payload | Type | Description |
|---|---|---|
EventPlayer | Player | Player Who Enters Seat |
EventVehicle | Vehicle | Vehicle |
EventSeat | Seat | Seat Index |
OnPlayerEnterVL7Cloud
This will trigger when a Player enters a VL7Cloud volume.
| Payload | Type | Description |
|---|---|---|
EventPlayer | Player | Player Entering Cloud |
EventVL7Cloud | VL7Cloud |
OnPlayerExitAreaTrigger
This will trigger when a Player exits an AreaTrigger.
| Payload | Type | Description |
|---|---|---|
EventPlayer | Player | Player Who Left Volume |
EventAreaTrigger | AreaTrigger | Area Trigger Exited |
OnPlayerExitCapturePoint
This will trigger when a Player exits a CapturePoint capturing area.
| Payload | Type | Description |
|---|---|---|
EventPlayer | Player | Player Leaving Capture Area |
EventCapturePoint | CapturePoint | Capture Point Left |
OnPlayerExitVehicle
This will trigger when a Player exits a Vehicle.
| Payload | Type | Description |
|---|---|---|
EventPlayer | Player | Player Who Enters Seat |
EventVehicle | Vehicle | Vehicle |
OnPlayerExitVehicleSeat
This will trigger when a Player exits a Vehicle seat.
| Payload | Type | Description |
|---|---|---|
EventPlayer | Player | Player Who Enters Seat |
EventVehicle | Vehicle | Vehicle |
EventSeat | Seat | Seat Index |
OnPlayerExitVL7Cloud
This will trigger when a Player exits a VL7Cloud volume.
| Payload | Type | Description |
|---|---|---|
EventPlayer | Player | Player Leaving Cloud |
EventVL7Cloud | VL7Cloud |
OnPlayerInteract
This will trigger when a Player interacts with InteractPoint.
| Payload | Type | Description |
|---|---|---|
EventPlayer | Player | Player Who Interacted |
EventInteractPoint | InteractPoint | InteractPoint Interacted With |
OnPlayerJoinGame
This will trigger when a Player joins the game.
| Payload | Type | Description |
|---|---|---|
EventPlayer | Player | Joined Player |
OnPlayerLeaveGame
This will trigger when any player leaves the game.
| Payload | Type | Description |
|---|---|---|
EventNumber | Number |
OnPlayerSwitchTeam
This will trigger when a Player changes team.
| Payload | Type | Description |
|---|---|---|
EventPlayer | Player | Player changing Team |
EventTeam | Team | New Team |
OnPlayerUIButtonEvent
This will trigger when a Player interacts with an UI button.
| Payload | Type | Description |
|---|---|---|
EventPlayer | Player | Player who interacted |
EventUIWidget | UIWidget | Button Interacted With |
EventUIButtonEvent | UIButtonEvent | Type Of Interaction |
OnPlayerUndeploy
This will trigger when the Player dies and returns to the deploy screen.
| Payload | Type | Description |
|---|---|---|
EventPlayer | Player | Dead Player |
Capture Point
OnCapturePointCaptured
This will trigger when a team takes control of a CapturePoint.
| Payload | Type | Description |
|---|---|---|
EventCapturePoint | CapturePoint | Captured Capture Point |
OnCapturePointCapturing
This will trigger when a team begins capturing a CapturePoint.
| Payload | Type | Description |
|---|---|---|
EventCapturePoint | CapturePoint | Contested Capture Point |
OnCapturePointLost
This will trigger when a team loses control of a CapturePoint.
| Payload | Type | Description |
|---|---|---|
EventCapturePoint | CapturePoint | Lost Capture Point |
Vehicle
OnVehicleDestroyed
This will trigger when a Vehicle is destroyed.
| Payload | Type | Description |
|---|---|---|
EventVehicle | Vehicle | Destroyed Vehicle |
OnVehicleSpawned
This will trigger when a Vehicle is called into the map.
| Payload | Type | Description |
|---|---|---|
EventVehicle | Vehicle | Spawned Vehicle |
MCOM
OnMCOMArmed
This will trigger when a MCOM is armed.
| Payload | Type | Description |
|---|---|---|
EventMCOM | MCOM | Armed MCOM |
OnMCOMDefused
This will trigger when a MCOM is defused.
| Payload | Type | Description |
|---|---|---|
EventMCOM | MCOM | Defused MCOM |
OnMCOMDestroyed
This will trigger when a MCOM detonates.
| Payload | Type | Description |
|---|---|---|
EventMCOM | MCOM | Destroyed MCOM |
AI
OnAIMoveToFailed
This will trigger when an AI Soldier stops trying to reach a destination.
| Payload | Type | Description |
|---|---|---|
EventPlayer | Player | AIPlayer |
OnAIMoveToRunning
This will trigger when an AI Soldier starts moving to a target location.
| Payload | Type | Description |
|---|---|---|
EventPlayer | Player | AIPlayer |
OnAIMoveToSucceeded
This will trigger when an AI Soldier reaches target location.
| Payload | Type | Description |
|---|---|---|
EventPlayer | Player | AIPlayer |
OnAIParachuteRunning
This will trigger when an AI Soldier parachute action is running.
| Payload | Type | Description |
|---|---|---|
EventPlayer | Player | AIPlayer |
OnAIParachuteSucceeded
This will trigger when an AI Soldier parachute action has succeeded.
| Payload | Type | Description |
|---|---|---|
EventPlayer | Player | AIPlayer |
OnAIWaypointIdleFailed
This will trigger when an AI Soldier stops following a waypoint.
| Payload | Type | Description |
|---|---|---|
EventPlayer | Player | AIPlayer |
OnAIWaypointIdleRunning
| Payload | Type | Description |
|---|---|---|
EventPlayer | Player |
OnAIWaypointIdleSucceeded
This will trigger when an AI Soldier finishes following a waypoint.
| Payload | Type | Description |
|---|---|---|
EventPlayer | Player | AIPlayer |
Game Mode
OnGameModeEnding
This will trigger when the gamemode ends.
No payload parameters.
OnGameModeStarted
This will trigger at the start of the gamemode.
No payload parameters.
OnTimeLimitReached
This will trigger when the gamemode time limit has been reached.
No payload parameters.
Other
OnBombDropped
This will trigger when a player drops the bomb.
| Payload | Type | Description |
|---|---|---|
EventBomb | Bomb | Bomb That Was Dropped |
EventPlayer | Player | Player Who Dropped |
OnBombPickedUp
This will trigger when a player picks up a bomb.
| Payload | Type | Description |
|---|---|---|
EventBomb | Bomb | Bomb That Was Picked Up |
EventPlayer | Player | Player Who Picked Up |
OnBombStateChanged
This will trigger when a bomb changes state.
| Payload | Type | Description |
|---|---|---|
EventBomb | Bomb | Bomb That Changed State |
EventBombState | BombState | New Bomb State |
OnGolmudTrainStopped
This will trigger when the Golmud train stops.
| Payload | Type | Description |
|---|---|---|
EventGolmudTrainStopReason | GolmudTrainStopReason |
OnMandown
This will trigger when a Player is forced into the mandown state.
| Payload | Type | Description |
|---|---|---|
EventPlayer | Player | Downed Player |
EventOtherPlayer | OtherPlayer |
OnPortalGadgetAimStart
This will trigger when a Player presses the Zoom button.
| Payload | Type | Description |
|---|---|---|
EventPlayer | Player | Player aiming PortalGadget |
OnPortalGadgetAimStop
This will trigger when a Player releases the Zoom button.
| Payload | Type | Description |
|---|---|---|
EventPlayer | Player | Player who aimed PortalGadget |
OnPortalGadgetFireStart
This will trigger when a Player presses the Fire button.
| Payload | Type | Description |
|---|---|---|
EventPlayer | Player | Player activating PortalGadget |
OnPortalGadgetFireStop
This will trigger when a Player releases the Fire button.
| Payload | Type | Description |
|---|---|---|
EventPlayer | Player | Player no longer activating PortalGadget |
OnPortalGadgetLaserToggle
This will trigger when a Player presses the Tactical Device button.
| Payload | Type | Description |
|---|---|---|
EventPlayer | Player | Player toggling laser on PortalGadget |
EventBoolean | Boolean | whether the laser is toggled on or off |
OnRayCastHit
This will trigger when a Raycast hits a target.
| Payload | Type | Description |
|---|---|---|
EventPlayer | Player | Origin of the Raycast |
EventPoint | Point | Vector with Location of the Hit |
EventNormal | Normal | Vector with orientation of the Normal |
OnRayCastMissed
This will trigger when a Raycast is called and doesn't hit any target.
| Payload | Type | Description |
|---|---|---|
EventPlayer | Player | Origin of the Raycast |
OnRevived
This will trigger when a Player is revived by another Player.
| Payload | Type | Description |
|---|---|---|
EventPlayer | Player | Revived Player |
EventOtherPlayer | OtherPlayer | Reviver Player |
OnRingOfFireZoneSizeChange
| Payload | Type | Description |
|---|---|---|
EventRingOfFire | RingOfFire | |
EventNumber | Number |
OnSpawnerSpawned
This will trigger when an AISpawner spawns an AI Soldier.
| Payload | Type | Description |
|---|---|---|
EventPlayer | Player | Newly Spawned AI Soldier |
EventSpawner | Spawner | AI Spawner |
Values
Value blocks return a value and can be used as inputs to other blocks.
AI
Behaviour
AiInputItem
Return an AI input which can be used with SetAiInput
| Signature | Return Type |
|---|---|
(String, String) | Ai Input |
GetWaypointPath
Returns the waypoint path object corresponding to the provided id.
| Signature | Return Type |
|---|---|
(objId: Number) | WaypointPath |
Arrays
AppendToArray
Returns a copy of an Array with the provided value appended to the end.
Note: It is not possible for an array to contain arrays. Attempting to append an array to an array will concatenate them instead.
| Signature | Return Type |
|---|---|
(array: Array, any) | Array |
ArraySlice
Returns a copy of the specified Array containing only values from a specified index range.
| Signature | Return Type |
|---|---|
(array: Array, startIndex: Number, endIndex: Number) | Array |
CountOf
Returns the Number of elements in the specified Array.
| Signature | Return Type |
|---|---|
(array: Array) | Number |
CurrentArrayElement
Returns a reference to the current Array element being evaluated. Only used for FilteredArray, MappedArray, SortedArray, IsTrueForAll, and IsTrueForAny.
EmptyArray
Returns an initialized empty Array.
FilteredArray
Returns a filtered version of the specified Array based on the condition provided. This block cycles through the entire array. You can utilize the CurrentArrayElement block to represent the element in the Array for each iteration. For an Array like AllPlayers, CurrentArrayElement would represent each Player in that Array. You can then build your filter condition based on a property of that Player (like score, or some custom player Variable value).
| Signature | Return Type |
|---|---|
(array: Array, any) | Array |
FirstOf
Returns the first value of the specified Array.
| Signature | Return Type |
|---|---|
(array: Array) | void |
IndexOfFirstTrue
Returns the index of the first true value in the specified array.
| Signature | Return Type |
|---|---|
(array: Array, any) | Number |
IsTrueForAll
Returns True if the provided condition is True for every element in the provided Array.
| Signature | Return Type |
|---|---|
(array: Array, any) | Boolean |
IsTrueForAny
Returns True if the provided condition is True for at least one element in the provided Array.
| Signature | Return Type |
|---|---|
(array: Array, any) | Boolean |
LastOf
Returns the value at the end of the specified Array.
| Signature | Return Type |
|---|---|
(array: Array) | void |
MappedArray
Returns a copy of the provided Array with the values evaluated using the mapped expression provided. The following example utilizes the AllPlayers Array with GetGameModeScore and CurrentArrayElement to return an Array of Player scores.
| Signature | Return Type |
|---|---|
(array: Array, any) | Array |
RandomizedArray
Returns a copy of the specified Array with the values in a random order.
| Signature | Return Type |
|---|---|
(array: Array) | Array |
RandomValueInArray
Returns a random value from the specified Array.
| Signature | Return Type |
|---|---|
(array: Array) | void |
SortedArray
Returns a sorted version of the specified Array given a Number value to sort by (ascending). CurrentArrayElement can be utilized to represent each value in the Array. In the following example, CurrentArrayElement is used to represent each Player in AllPlayers. GetGameModeScore is used with CurrentArrayElement to return the score, used as a rank, to sort the Array in ascending order.
| Signature | Return Type |
|---|---|
(array: Array, index: Number) | Array |
ValueInArray
Returns the value found at a provided index of an Array.
| Signature | Return Type |
|---|---|
(array: Array, index: Number) | void |
Audio
GetSFX
Returns the SFX object corresponding to the provided id.
| Signature | Return Type |
|---|---|
(objId: Number) | SFX |
GetVO
Returns the VO object corresponding to the provided id.
| Signature | Return Type |
|---|---|
(objId: Number) | VO |
Camera
GetFixedCamera
Returns a Fixed Camera.
| Signature | Return Type |
|---|---|
(objId: Number) | FixedCamera |
Effects
VFX
GetVFX
Returns the VFX object corresponding to the provided id.
| Signature | Return Type |
|---|---|
(objId: Number) | VFX |
Event Payloads
Gamemode
EventBomb
Returns the Bomb payload from the OnBombDropped, OnBombPickedUp and OnBombStateChanged Event contexts.
EventBombState
Part of the OnBombStateChanged Payload to specify the new state of the bomb.
EventAreaTrigger
Returns the AreaTrigger payload from the OnPlayerEnterAreaTrigger and OnPlayerExitAreaTrigger Event contexts.
EventBoolean
Returns a Boolean payload.
EventCapturePoint
Returns the CapturePoint payload from the OnCapturePointCaptured, OnCapturePointLost, OnCapturePointCapturing, OnPlayerEnterCapturePoint and OnPlayerExitCapturePoint Event contexts.
EventDamageType
Returns the PlayerDamageTypesItem payload from the OnPlayerDamaged Event context.
EventDeathType
Returns the PlayerDeathTypesItem payload from the OnPlayerDied and OnPlayerEarnedKill Event contexts.
EventEmplacementSpawner
Returns the EmplacementSpawner payload from the Ongoing (EmplacementSpawner) Event context.
EventFixedCamera
Currently unused EventParamter.
EventGolmudTrainStopReason
Part of the OnGolmudTrainStopped Payload to specify why the train stopped.
EventHQ
Returns the HQ payload from the Ongoing (HQ) Event context.
EventInteractPoint
Returns the InteractPoint payload from the OnPlayerInteract Event context.
EventMCOM
Returns the MCOM payload from the OnMCOMArmed, OnMCOMDefused and OnMCOMDestroyed Event contexts.
EventNormal
Returns the Normal payload from the OnRaycastHit Event context.
EventNumber
Returns the Number payload from the OnPlayerLeaveGame Event context.
EventOtherPlayer
Returns the Team payload from the OnPlayerDied, OnPlayerEarnedKill, OnPlayerEarnedKillAssist, OnPlayerDamaged, OnRevived, OnMandown Event contexts.
EventPlayer
Returns the Player payload from many Event contexts.
EventPoint
Returns the Point payload from the OnRaycastHit Event context.
EventRingOfFire
Returns the RingOfFire payload from the OnRingOfFireZoneSizeChange Event context.
EventSeat
Returns the Seat payload from the OnPlayerExitVehicleSeat and OnPlayerEnterVehicleSeat Event contexts.
EventSector
Returns the Sector payload from the Ongoing (Sector) Event context.
EventSpawner
Returns the Spawner payload from the OnSpawnerSpawned Event context.
EventSpawnPoint
Returns the SpawnPoint payload from the Ongoing (SpawnPoint) Event context.
EventTeam
Returns the Team payload from the OnPlayerSwitchTeam Event contexts.
EventUIButtonEvent
Returns the UIButtonEventItem payload from the OnPlayerUIButtonEvent Event context.
EventUIWidget
Returns the UIWidget payload from the OnPlayerUIButtonEvent Event context.
EventVehicle
Returns the Vehicle payload from the OnVehicleSpawned, OnVehicleDestroyed, OnPlayerExitVehicleSeat, OnPlayerExitVehicle, OnPlayerEnterVehicleSeat and OnPlayerEnterVehicle Event contexts.
EventVehicleSpawner
Returns the VehicleSpawner payload from the Ongoing (VehicleSpawner) Event context.
EventVL7Cloud
Returns the VL7 from the OnPlayerEnterVL7Cloud and OnPlayerExitVL7Cloud Event context.
EventWaypointPath
Returns the WaypointPath payload from the Ongoing (WaypointPath) Event context.
EventWeapon
Returns the Weapon payload from the OnPlayerDied, OnPlayerDamaged, OnPlayerEarnedKill and OnPlayerDamaged Event contexts.
EventWorldIcon
Returns the WorldIcon payload from the Ongoing (WorldIcon) Event context.
Gameplay
Deploy
GetSpawnPoint
Returns the spawn point object corresponding to the provided id.
| Signature | Return Type |
|---|---|
(objId: Number) | SpawnPoint |
Gamemode
GetGameModeScore
Returns the current gamemode score of the provided Player or Team.
| Signature | Return Type |
|---|---|
(player: Player) | Number |
(team: Team) | Number |
GetMatchTimeElapsed
Returns the amount of time left (seconds) in the current gamemode.
GetMatchTimeRemaining
Returns the amount of time left (in seconds) in the current gamemode.
GetRingOfFire
Returns the ring of fire object corresponding to the provided id.
| Signature | Return Type |
|---|---|
(objId: Number) | RingOfFire |
GetRoundTime
Returns the time limit set for the gamemode (in seconds).
GetTargetScore
Returns the gamemode target score needed for victory.
IsFaction
Returns True if the provided Team is using soldiers from the specified Faction.
| Signature | Return Type |
|---|---|
(team: Team, factions: Factions) | Boolean |
ScoreCriteriaItem
Returns a Score Criteria that can be used to set how the scoring is evaluated.
| Signature | Return Type |
|---|---|
(String, String) | Score Criteria |
GetAreaTrigger
Returns the area trigger object corresponding to the provided id.
| Signature | Return Type |
|---|---|
(objId: Number) | AreaTrigger |
GetEmplacementSpawner
Returns the emplacement spawner object corresponding to the provided id.
| Signature | Return Type |
|---|---|
(objId: Number) | EmplacementSpawner |
GetGolmudTrainLocation
Returns the World Position of the Golmud Moving Train. (Only on Golmud Railway map).
GetInteractPoint
Returns the interact point object corresponding to the provided id.
| Signature | Return Type |
|---|---|
(objId: Number) | InteractPoint |
GetLootSpawner
Returns the loot spawner object corresponding to the provided id.
| Signature | Return Type |
|---|---|
(objId: Number) | LootSpawner |
GetObjId
Returns the id corresponding to the provided object.
| Signature | Return Type |
|---|---|
(object: Object) | Number |
GetSpatialObject
Returns the spatial object corresponding to the provided id.
| Signature | Return Type |
|---|---|
(spatialObjectNumber: Number) | SpatialObject |
GetSpawner
Returns the spawner object corresponding to the provided id.
| Signature | Return Type |
|---|---|
(objId: Number) | Spawner |
GetVehicleSpawner
Returns the vehicle spawner object corresponding to the provided id.
| Signature | Return Type |
|---|---|
(objId: Number) | VehicleSpawner |
GetVL7Cloud
Returns the VL7Cloud object corresponding to the provided id.
| Signature | Return Type |
|---|---|
(objId: Number) | VL7Cloud |
IsCurrentMap
Returns True if the provided Map is the name of the current map.
| Signature | Return Type |
|---|---|
(maps: Maps) | Boolean |
SpawnObject
Spawns an object at runtime. Returns an object id if the object supports it, otherwise -1
| Signature | Return Type |
|---|---|
(prefabEnum: Runtime Spawn Common | Runtime Spawn Abbasid | Runtime Spawn Aftermath | Runtime Spawn Badlands | Runtime Spawn Battery | Runtime Spawn Capstone | Runtime Spawn Contaminated | Runtime Spawn Dumbo | Runtime Spawn Eastwood | Runtime Spawn Fire Storm | Runtime Spawn Limestone | Runtime Spawn Outskirts | Runtime Spawn Subsurface | Runtime Spawn Tungsten | Runtime Spawn Granite Downtown | Runtime Spawn Granite Marina | Runtime Spawn Granite Military Rn D | Runtime Spawn Granite Military Storage | Runtime Spawn Granite Residential North | Runtime Spawn Granite Tech Center | Runtime Spawn Granite Underground | Runtime Spawn Sand | Runtime Spawn Golmud Railway | Runtime Spawn Plaza, position: Vector, rotation: Vector, scale: Vector) | void |
(prefabEnum: Runtime Spawn Common | Runtime Spawn Abbasid | Runtime Spawn Aftermath | Runtime Spawn Badlands | Runtime Spawn Battery | Runtime Spawn Capstone | Runtime Spawn Contaminated | Runtime Spawn Dumbo | Runtime Spawn Eastwood | Runtime Spawn Fire Storm | Runtime Spawn Limestone | Runtime Spawn Outskirts | Runtime Spawn Subsurface | Runtime Spawn Tungsten | Runtime Spawn Granite Downtown | Runtime Spawn Granite Marina | Runtime Spawn Granite Military Rn D | Runtime Spawn Granite Military Storage | Runtime Spawn Granite Residential North | Runtime Spawn Granite Tech Center | Runtime Spawn Granite Underground | Runtime Spawn Sand | Runtime Spawn Golmud Railway | Runtime Spawn Plaza, position: Vector, rotation: Vector) | void |
Logic
And
Returns a Boolean value based on whether both of the provided inputs return True.
| Signature | Return Type |
|---|---|
(boolean0: Boolean, boolean1: Boolean) | Boolean |
Equals
Returns a Boolean indicating if two values are equal to each other.
| Signature | Return Type |
|---|---|
(any, any) | Boolean |
GreaterThan
Returns a Boolean indicating if the 1st provided value is greater than the 2nd provided value.
| Signature | Return Type |
|---|---|
(number0: Number, number1: Number) | Boolean |
GreaterThanEqualTo
Returns a Boolean indicating if the 1st provided value is greater than the 2nd provided value.
| Signature | Return Type |
|---|---|
(left: Number, right: Number) | Boolean |
IfThenElse
Returns the 1st provided value if the condition is True, otherwise, returns the 2nd provided value.
| Signature | Return Type |
|---|---|
(condition: Boolean, any, any) | void |
IsType
Returns True if the provided value is equal to the specified Type.
| Signature | Return Type |
|---|---|
(any, type: Types) | Boolean |
IsUndefined
Returns whether a value is undefined, such as when a function cannot return a valid value.
| Signature | Return Type |
|---|---|
(any) | Boolean |
IsValid
Returns whether a value is defined and if object reference is valid for object values.
| Signature | Return Type |
|---|---|
(any) | Boolean |
JsValue
Calls a javascript value function.
| Signature | Return Type |
|---|---|
(valueName: String, any, any) | void |
LessThan
Returns a Boolean indicating if the 1st provided value is less than the 2nd provided value.
| Signature | Return Type |
|---|---|
(left: Number, right: Number) | Boolean |
LessThanEqualTo
Returns a Boolean indicating if the 1st provided value is less than or equal to the 2nd provided value.
| Signature | Return Type |
|---|---|
(left: Number, right: Number) | Boolean |
Not
Return a Boolean of the opposite value of the Boolean input.
| Signature | Return Type |
|---|---|
(boolean: Boolean) | Boolean |
NotEqualTo
Returns a Boolean indicating if two values are not equal to each other.
| Signature | Return Type |
|---|---|
(any, any) | Boolean |
Or
Returns a Boolean based on whether either of the two inputs are True.
| Signature | Return Type |
|---|---|
(boolean0: Boolean, boolean1: Boolean) | Boolean |
Xor
Returns True if the provided Boolean inputs return different values.
| Signature | Return Type |
|---|---|
(boolean0: Boolean, boolean1: Boolean) | Boolean |
Messages
Concat
Returns a string containing the concatenation of two strings.
| Signature | Return Type |
|---|---|
(string0: String, string1: String) | String |
Math
AbsoluteValue
Returns the unsigned value of the provided Number input.
| Signature | Return Type |
|---|---|
(number: Number) | Number |
Add
Returns the sum of two Number or two Vector values.
| Signature | Return Type |
|---|---|
(number0: Number, number1: Number) | Number |
(vector0: Vector, vector1: Vector) | Vector |
AngleBetweenVectors
Returns the angle (in degrees) between two provided Vector values.
| Signature | Return Type |
|---|---|
(vector0: Vector, vector1: Vector) | Number |
AngleDifference
Returns the difference between two angles (in degrees).
| Signature | Return Type |
|---|---|
(number0: Number, number1: Number) | Number |
ArccosineInDegrees
Returns the inverse cosine of a provided Number value in degrees.
| Signature | Return Type |
|---|---|
(number: Number) | Number |
ArccosineInRadians
Returns the inverse cosine of a provided Number value in radians.
| Signature | Return Type |
|---|---|
(number: Number) | Number |
ArcsineInDegrees
Returns the inverse sine of a provided Number value in degrees.
| Signature | Return Type |
|---|---|
(number: Number) | Number |
ArcsineInRadians
Returns the inverse sine of a provided Number value in radians.
| Signature | Return Type |
|---|---|
(number: Number) | Number |
ArctangentInDegrees
Returns the inverse tangent of a provided Number value in degrees.
| Signature | Return Type |
|---|---|
(number: Number) | Number |
ArctangentInRadians
Returns the inverse tangent of a provided Number value in radians.
| Signature | Return Type |
|---|---|
(number: Number) | Number |
Ceiling
Returns the value rounded up to the nearest integer.
| Signature | Return Type |
|---|---|
(number: Number) | Number |
CosineFromDegrees
Returns the cosine value of a specified angle in degrees.
| Signature | Return Type |
|---|---|
(number: Number) | Number |
CosineFromRadians
Returns the cosine value of a specified angle in radians.
| Signature | Return Type |
|---|---|
(number: Number) | Number |
CreateTransform
Creates a Transform from Position and Rotation Vectors
| Signature | Return Type |
|---|---|
(position: Vector, rotation: Vector) | Transform |
CreateVector
Returns a Vector composed of three provided 'X' (left), 'Y' (up), and 'Z' (forward) values.
| Signature | Return Type |
|---|---|
(number0: Number, number1: Number, number2: Number) | Vector |
CrossProduct
Returns the cross product between two Vector values. If the two Vector inputs are parallel, the result will be zero.
| Signature | Return Type |
|---|---|
(vector0: Vector, vector1: Vector) | Vector |
DegreesToRadians
Returns a value in radians from a specified value in degrees.
| Signature | Return Type |
|---|---|
(number: Number) | Number |
DirectionFromAngles
Returns a directional Vector from the provided horizontal (yaw) and vertical (pitch) angles (in degrees).
| Signature | Return Type |
|---|---|
(number0: Number, number1: Number) | Vector |
DirectionTowards
Returns the direction, or normalized Vector, from a starting position and ending position.
| Signature | Return Type |
|---|---|
(vector0: Vector, vector1: Vector) | Vector |
DistanceBetween
Returns the distance between a starting position and ending position.
| Signature | Return Type |
|---|---|
(vector0: Vector, vector1: Vector) | Number |
Divide
Returns the ratio between two Number values or a Vector and Number value. A Vector divided by a Number will yield a scaled Vector.
| Signature | Return Type |
|---|---|
(number0: Number, number1: Number) | Number |
(vector: Vector, number: Number) | Vector |
DotProduct
Returns the dot product between two Vector values. If the two values are orthogonal to each other, the result will be zero.
| Signature | Return Type |
|---|---|
(vector0: Vector, vector1: Vector) | Number |
Floor
Returns the value rounded down to the nearest integer.
| Signature | Return Type |
|---|---|
(number: Number) | Number |
Max
Returns the greater of the two Number values provided.
| Signature | Return Type |
|---|---|
(number0: Number, number1: Number) | Number |
Modulo
Returns the remainder of the 1st provided value divided by the 2nd provided value.
| Signature | Return Type |
|---|---|
(number0: Number, number1: Number) | Number |
Multiply
Returns the product of two Number values or the product of a Vector and Number value.
| Signature | Return Type |
|---|---|
(number0: Number, number1: Number) | Number |
(vector: Vector, number: Number) | Vector |
Normalize
Returns a unit-length normalization of a Vector.
| Signature | Return Type |
|---|---|
(vector: Vector) | Vector |
Pi
Returns the constant value 3.14159
RadiansToDegrees
Returns a value in degrees from a specified value in radians.
| Signature | Return Type |
|---|---|
(number: Number) | Number |
RaiseToPower
Returns the 1st provided value raised to the power of the 2nd provided value.
| Signature | Return Type |
|---|---|
(number0: Number, number1: Number) | Number |
RandomReal
Returns a random Number between a specified minimum and maximum value (inclusive).
| Signature | Return Type |
|---|---|
(number0: Number, number1: Number) | Number |
RoundToInteger
Returns a whole Number rounded from the input value. The value rounds up if the decimal of the Number is greater than or equal to 0.5, and rounds down if it is less than 0.5.
| Signature | Return Type |
|---|---|
(number: Number) | Number |
SineFromDegrees
Returns the sine value of a specified angle in degrees.
| Signature | Return Type |
|---|---|
(number: Number) | Number |
SineFromRadians
Returns the sine value of a specified angle in radians.
| Signature | Return Type |
|---|---|
(number: Number) | Number |
SquareRoot
Returns the square root of a provided Number value.
| Signature | Return Type |
|---|---|
(number: Number) | Number |
Subtract
Returns the difference between two Number values or two Vector values.
| Signature | Return Type |
|---|---|
(number0: Number, number1: Number) | Number |
(vector0: Vector, vector1: Vector) | Vector |
TangentFromDegrees
Returns the tangent value of a specified angle in degrees.
| Signature | Return Type |
|---|---|
(number: Number) | Number |
TangentFromRadians
Returns the tangent value of a specified angle in radians.
| Signature | Return Type |
|---|---|
(number: Number) | Number |
Objectives
CapturePoint
AllCapturePoints
Returns an Array of all capture points within a game.
GetCapturePoint
Returns the CapturePoint or MCOM corresponding to the provided Capture Point or MCOM respectively.
| Signature | Return Type |
|---|---|
(objId: Number) | CapturePoint |
GetCaptureProgress
Returns a Number from zero to one corresponding to the capture progress of the provided CapturePoint.
| Signature | Return Type |
|---|---|
(capturePoint: CapturePoint) | Number |
GetCurrentOwnerTeam
Returns the current owner team corresponding to the provided capture point.
| Signature | Return Type |
|---|---|
(capturePoint: CapturePoint) | Team |
GetOwnerProgressTeam
Returns the team of the team currently capturing the provided capture point.
| Signature | Return Type |
|---|---|
(capturePoint: CapturePoint) | Team |
GetPlayersOnPoint
Returns a Array of all players within the boundaries of a provided CapturePoint.
| Signature | Return Type |
|---|---|
(capturePoint: CapturePoint) | Array |
GetPreviousOwnerTeam
Returns the previous owner team corresponding to the provided capture point.
| Signature | Return Type |
|---|---|
(capturePoint: CapturePoint) | Team |
Deploy
GetHQ
Returns the HQ object corresponding to the provided id.
| Signature | Return Type |
|---|---|
(objId: Number) | HQ |
Gamemode
GetBomb
Returns the Bomb object corresponding to the provided id.
| Signature | Return Type |
|---|---|
(objId: Number) | Bomb |
GetMCOM
Returns the MCOM object corresponding to the provided id.
| Signature | Return Type |
|---|---|
(objId: Number) | MCOM |
GetSector
Returns the sector object corresponding to the provided id.
| Signature | Return Type |
|---|---|
(objId: Number) | Sector |
Other
AmmoTypesItem
Returns an AmmoTypes Item which can be used with SpawnLoot.
| Signature | Return Type |
|---|---|
(String, String) | Ammo Types |
ArmorTypesItem
Returns an ArmorTypes Item which can be used with SpawnLoot and AddEquipment.
| Signature | Return Type |
|---|---|
(String, String) | Armor Types |
BombStateItem
Returns a BombState to use with the OnBombStateChanged Event.
| Signature | Return Type |
|---|---|
(String, String) | Bomb State |
CamerasItem
Returns a Cameras Item which can be used with SetCameraType and SetCameraTypeForAll.
| Signature | Return Type |
|---|---|
(String, String) | Cameras |
CustomNotificationSlotsItem
Returns a CustomNotificationSlot which can be used with DisplayCustomNotificationMessage and ClearCustomNotificationMessage.
| Signature | Return Type |
|---|---|
(String, String) | Custom Notification Slots |
FactionsItem
Returns a Factions Item which can be used with IsFaction.
| Signature | Return Type |
|---|---|
(String, String) | Factions |
GadgetsItem
Returns a Gadgets Item which can be used with SpawnLoot, AddEquipment, AIStartUsingGadget and AddUIGadgetImage.
| Signature | Return Type |
|---|---|
(String, String) | Gadgets |
GetArgument
Returns the value of the argument that is passed into the Subroutine. The list of available parameters will populate once this block is placed inside the Subroutine.
| Signature | Return Type |
|---|---|
(subroutineArgIndex: Number) | void |
GetVariable
Returns the value of a Variable.
| Signature | Return Type |
|---|---|
(variable: Variable) | void |
GlobalVariable
Returns the variable specified by a number.
| Signature | Return Type |
|---|---|
(variableIndex: Number) | Variable |
GolmudTrainMoveCommandsItem
Returns a GolmudTrainMoveCommands for use with GolmudTrainSendMoveCommand.
| Signature | Return Type |
|---|---|
(String, String) | Golmud Train Move Commands |
GolmudTrainStopReasonItem
Returns a GolmudTrainStopReason to use with the OnGolmudTrainStopped Event.
| Signature | Return Type |
|---|---|
(String, String) | Golmud Train Stop Reason |
GolmudTrainVariantsItem
Returns a GolmudTrainVariant used by mutators.
| Signature | Return Type |
|---|---|
(String, String) | Golmud Train Variants |
InventorySlotsItem
Returns an InventorySlots Item which can be used with RemovePlayerInventoryAtSlot, SetInventoryAmmo, SetInventoryMagazineAmmo and ForceSwitchInventory.
| Signature | Return Type |
|---|---|
(String, String) | Inventory Slots |
MapsItem
Returns a Maps Item which can be used with IsCurrentMap.
| Signature | Return Type |
|---|---|
(String, String) | Maps |
MCOMArmTypeItem
Returns a MCOMArmType that can be used with SetMCOMArmType.
| Signature | Return Type |
|---|---|
(String, String) | MCOM Arm Type |
MoveSpeedItem
Returns a MoveSpeed Item which can be used with AISetMoveSpeed.
| Signature | Return Type |
|---|---|
(String, String) | Move Speed |
MusicEventsItem
Returns a triggerable music event.
| Signature | Return Type |
|---|---|
(String, String) | Music Events |
MusicPackagesItem
Returns a "music package" for loading music, such as loading Core music or loading BattleRoyale music.
| Signature | Return Type |
|---|---|
(String, String) | Music Packages |
MusicParamsItem
Returns a parameter that controls different parts of the music.
| Signature | Return Type |
|---|---|
(String, String) | Music Params |
ObjectVariable
Returns the variable specified by an object.
| Signature | Return Type |
|---|---|
(ownerObject: Object, variableIndex: Number) | Variable |
PlayerDamageTypesItem
Returns a PlayerDamageTypes Item which can be used with EventDamageTypeCompare.
| Signature | Return Type |
|---|---|
(String, String) | Player Damage Types |
PlayerDeathTypesItem
Returns a PlayerDeathTypes Item which can be used with EventDeathTypeCompare.
| Signature | Return Type |
|---|---|
(String, String) | Player Death Types |
RestrictedInputsItem
Returns a RestrictedInputs Item which can be used with EnableInputRestriction.
| Signature | Return Type |
|---|---|
(String, String) | Restricted Inputs |
ResupplyTypesItem
Returns a ResupplyTypes Item which can be used with Resupply.
| Signature | Return Type |
|---|---|
(String, String) | Resupply Types |
RuntimeSpawn_AbbasidItem
Returns an object which can used with SpawnObject.
| Signature | Return Type |
|---|---|
(String, String) | Runtime Spawn Abbasid |
RuntimeSpawn_AftermathItem
Returns an object which can used with SpawnObject.
| Signature | Return Type |
|---|---|
(String, String) | Runtime Spawn Aftermath |
RuntimeSpawn_BadlandsItem
Returns an object which can used with SpawnObject.
| Signature | Return Type |
|---|---|
(String, String) | Runtime Spawn Badlands |
RuntimeSpawn_BatteryItem
Returns an object which can used with SpawnObject.
| Signature | Return Type |
|---|---|
(String, String) | Runtime Spawn Battery |
RuntimeSpawn_CapstoneItem
Returns an object which can used with SpawnObject.
| Signature | Return Type |
|---|---|
(String, String) | Runtime Spawn Capstone |
RuntimeSpawn_CommonItem
Returns an object which can used with SpawnObject.
| Signature | Return Type |
|---|---|
(String, String) | Runtime Spawn Common |
RuntimeSpawn_ContaminatedItem
Returns an object which can used with SpawnObject.
| Signature | Return Type |
|---|---|
(String, String) | Runtime Spawn Contaminated |
RuntimeSpawn_DumboItem
Returns an object which can used with SpawnObject.
| Signature | Return Type |
|---|---|
(String, String) | Runtime Spawn Dumbo |
RuntimeSpawn_EastwoodItem
Returns an object which can used with SpawnObject.
| Signature | Return Type |
|---|---|
(String, String) | Runtime Spawn Eastwood |
RuntimeSpawn_FireStormItem
Returns an object which can used with SpawnObject.
| Signature | Return Type |
|---|---|
(String, String) | Runtime Spawn Fire Storm |
RuntimeSpawn_GolmudRailwayItem
Returns an object which can used with SpawnObject.
| Signature | Return Type |
|---|---|
(String, String) | Runtime Spawn Golmud Railway |
RuntimeSpawn_Granite_DowntownItem
Returns an object which can used with SpawnObject.
| Signature | Return Type |
|---|---|
(String, String) | Runtime Spawn Granite Downtown |
RuntimeSpawn_Granite_MarinaItem
Returns an object which can used with SpawnObject.
| Signature | Return Type |
|---|---|
(String, String) | Runtime Spawn Granite Marina |
RuntimeSpawn_Granite_ResidentialNorthItem
Returns an object which can used with SpawnObject.
| Signature | Return Type |
|---|---|
(String, String) | Runtime Spawn Granite Residential North |
RuntimeSpawn_Granite_TechCenterItem
Returns an object which can used with SpawnObject.
| Signature | Return Type |
|---|---|
(String, String) | Runtime Spawn Granite Tech Center |
RuntimeSpawn_Granite_UndergroundItem
Returns an object which can used with SpawnObject.
| Signature | Return Type |
|---|---|
(String, String) | Runtime Spawn Granite Underground |
RuntimeSpawn_LimestoneItem
Returns an object which can used with SpawnObject.
| Signature | Return Type |
|---|---|
(String, String) | Runtime Spawn Limestone |
RuntimeSpawn_OutskirtsItem
Returns an object which can used with SpawnObject.
| Signature | Return Type |
|---|---|
(String, String) | Runtime Spawn Outskirts |
RuntimeSpawn_PlazaItem
Returns an object which can used with SpawnObject.
| Signature | Return Type |
|---|---|
(String, String) | Runtime Spawn Plaza |
RuntimeSpawn_SandItem
Returns an object which can used with SpawnObject.
| Signature | Return Type |
|---|---|
(String, String) | Runtime Spawn Sand |
RuntimeSpawn_SubsurfaceItem
Returns an object which can used with SpawnObject.
| Signature | Return Type |
|---|---|
(String, String) | Runtime Spawn Subsurface |
RuntimeSpawn_TungstenItem
Returns an object which can used with SpawnObject.
| Signature | Return Type |
|---|---|
(String, String) | Runtime Spawn Tungsten |
ScoreboardTypeItem
Returns a ScoreboardType Item which can used with SetScoreboardType.
| Signature | Return Type |
|---|---|
(String, String) | Scoreboard Type |
ScreenEffectsItem
Returns a ScreenEffectsItem which can used with EnableScreenEffect.
| Signature | Return Type |
|---|---|
(String, String) | Screen Effects |
SoldierClassItem
Returns a SoldierClass Item which can be used with SpawnAIFromAISpawner.
| Signature | Return Type |
|---|---|
(String, String) | Soldier Class |
SoldierEffectsItem
SoldierEffectsItem
| Signature | Return Type |
|---|---|
(String, String) | Soldier Effects |
SoldierStateBoolItem
Returns a SoldierStateBool Item which can be used with GetSoldierState.
| Signature | Return Type |
|---|---|
(String, String) | Soldier State Bool |
SoldierStateNumberItem
Returns a SoldierStateBool Item which can be used with GetSoldierState.
| Signature | Return Type |
|---|---|
(String, String) | Soldier State Number |
SoldierStateVectorItem
Returns a SoldierStateBool Item which can be used with GetSoldierState.
| Signature | Return Type |
|---|---|
(String, String) | Soldier State Vector |
SpawnModesItem
Returns a SpawnModes Item which can be used with SetSpawnMode.
| Signature | Return Type |
|---|---|
(String, String) | Spawn Modes |
SpectatingGroupItem
Returns a SpectatingGroup for use with SetSpectatingFilters
| Signature | Return Type |
|---|---|
(String, String) | Spectating Group |
SpotStatusItem
Returns a SpotStatus Item which can be used with SpotTarget.
| Signature | Return Type |
|---|---|
(String, String) | Spot Status |
StanceItem
Returns a Stance Item which can be used with AISetStance.
| Signature | Return Type |
|---|---|
(String, String) | Stance |
StationaryEmplacementsItem
Returns a StationaryEmplacements Item which can be used with SetEmplacementSpawnerType.
| Signature | Return Type |
|---|---|
(String, String) | Stationary Emplacements |
TypesItem
Returns a Types Item which can used with IsType.
| Signature | Return Type |
|---|---|
(String, String) | Types |
UIAnchorItem
Returns a UIAnchor Item which can used with many UI Actions.
| Signature | Return Type |
|---|---|
(String, String) | UI Anchor |
UIBgFillItem
Returns a UIBgFill Item which can used with many UI Actions.
| Signature | Return Type |
|---|---|
(String, String) | UI Bg Fill |
UIButtonEventItem
Returns a UIButtonEvent Item which can used with many EnableUIButtonEvent.
| Signature | Return Type |
|---|---|
(String, String) | UI Button Event |
UIDepthItem
Returns a UIDepth Item which can used with many UI Actions.
| Signature | Return Type |
|---|---|
(String, String) | UI Depth |
UIImageTypeItem
Returns a UIImageType Item which can used with AddUIImage.
| Signature | Return Type |
|---|---|
(String, String) | UI Image Type |
VehicleCategoriesItem
Returns a VehicleCategories item.
| Signature | Return Type |
|---|---|
(String, String) | Vehicle Categories |
VehicleListItem
Returns a VehicleList Item which can be used with SetVehicleSpawnerVehicleType and CompareVehicleName.
| Signature | Return Type |
|---|---|
(String, String) | Vehicle List |
VehicleStateVectorItem
Returns a VehicleStateVector Item which can be used with GetVehicleState.
| Signature | Return Type |
|---|---|
(String, String) | Vehicle State Vector |
VoiceOverEvents2DItem
Returns a VoiceOverEvents2D Item which can be used with PlayVO.
| Signature | Return Type |
|---|---|
(String, String) | Voice Over Events2 D |
VoiceOverFlagsItem
Returns a VoiceOverFlags Item which can be used with PlayVO.
| Signature | Return Type |
|---|---|
(String, String) | Voice Over Flags |
WeaponAttachmentsItem
Returns a WeaponAttachments Item which can be used with AddAttachmentToWeaponPackage.
| Signature | Return Type |
|---|---|
(String, String) | Weapon Attachments |
WeaponsItem
Returns an Weapons Item which can be used with AddEquipment, and AddUIWeaponImage.
| Signature | Return Type |
|---|---|
(String, String) | Weapons |
WorldIconImagesItem
Returns a WorldIconImages Item which can be used with SetWorldIconImage.
| Signature | Return Type |
|---|---|
(String, String) | World Icon Images |
Performance
GetPortalAverageFrameTime
Return the average Portal processing frame time
GetServerAverageFrameTime
Return average Server side frame time
Player
AllPlayers
Returns an Array of all players within a game.
ClosestPlayerTo
Returns the closest alive Player to a provided position. Can be filtered using a Team.
Note: If no players are alive when this block is called, the returned Player will be invalid.
| Signature | Return Type |
|---|---|
(vector: Vector) | Player |
(vector: Vector, team: Team) | Player |
FarthestPlayerFrom
Returns the farthest alive Player from a provided position. Can be filtered using a Team.
Note: If no players are alive when this block is called, the returned Player will be invalid.
| Signature | Return Type |
|---|---|
(vector: Vector) | Player |
(vector: Vector, team: Team) | Player |
GetPlayer
| Signature | Return Type |
|---|---|
(objId: Number) | Player |
GetPlayerDeaths
Returns the total amount of deaths for the target Player.
| Signature | Return Type |
|---|---|
(player: Player) | Number |
GetPlayerKills
Returns the total amount of kills for the target Player.
| Signature | Return Type |
|---|---|
(player: Player) | Number |
GetSquad
Returns the squad object corresponding to the provided player, or team/squad id.
| Signature | Return Type |
|---|---|
(player: Player) | Squad |
(teamIdNumber: Number, squadIdNumber: Number) | Squad |
GetSquadName
Returns a string of the name of the provided squad.
| Signature | Return Type |
|---|---|
(Squad) | String |
GetTeam
Returns the team value of the specified player OR the corresponding team of the provided number.
| Signature | Return Type |
|---|---|
(player: Player) | Team |
(teamId: Number) | Team |
IsPlayerValid
Returns True if the provided Player is valid.
| Signature | Return Type |
|---|---|
(player: Player) | Boolean |
IsSquadLeader
Returns a boolean checking to see if provided player is the leader of their squad.
| Signature | Return Type |
|---|---|
(player: Player) | Boolean |
Inventory
CreateNewWeaponPackage
Creates and returns a new weapon package.
Soldier
EventDamageTypeCompare
Returns a Boolean indicating if the victim was damaged by the provided DamageType.
| Signature | Return Type |
|---|---|
(damageType: DamageType, playerDamageTypes: Player Damage Types) | Boolean |
EventDeathTypeCompare
Returns a Boolean indicating if the victim died by the provided DeathType.
| Signature | Return Type |
|---|---|
(deathType: DeathType, playerDeathTypes: Player Death Types) | Boolean |
EventWeaponCompare
Returns a Boolean indicating if the given HardwareId is equivalent to the provided ability.
| Signature | Return Type |
|---|---|
(eventWeapon: WeaponUnlock, weapon: Weapons) | Boolean |
(eventWeapon: WeaponUnlock, gadget: Gadgets) | Boolean |
GetInventoryAmmo
Returns the target Player loaded ammo of the provided Inventory Slot.
| Signature | Return Type |
|---|---|
(player: Player, inventorySlots: Inventory Slots) | Number |
GetInventoryMagazineAmmo
Returns the target Player magazine ammo of the provided Inventory Slot.
| Signature | Return Type |
|---|---|
(player: Player, inventorySlots: Inventory Slots) | Number |
GetSoldierState
Returns the value of the target Player state.
| Signature | Return Type |
|---|---|
(player: Player, soldierStateNumber: Soldier State Number) | Number |
(player: Player, soldierStateBool: Soldier State Bool) | Boolean |
(player: Player, soldierStateVector: Soldier State Vector) | Vector |
HasEquipment
Returns a boolean indicating if the provided player has the specified ability.
| Signature | Return Type |
|---|---|
(player: Player, weapon: Weapons) | Boolean |
(player: Player, gadget: Gadgets) | Boolean |
IsInventorySlotActive
Returns True whether or not the active inventory slot of the target Player is the provided Inventory Slot.
| Signature | Return Type |
|---|---|
(player: Player, inventorySlots: Inventory Slots) | Boolean |
IsSoldierClass
Returns true if the provided player is using the specified class.
| Signature | Return Type |
|---|---|
(player: Player, soldierClass: Soldier Class) | Boolean |
Transform
BackwardVector
Returns the backward directional Vector of (0, 0, 1).
DownVector
Returns the downward directional Vector of (0, -1, 0).
ForwardVector
Returns the forward directional Vector of (0, 0, -1).
GetObjectPosition
Returns the position vector of the provided object.
| Signature | Return Type |
|---|---|
(object: Object) | Vector |
GetObjectRotation
Returns the rotation vector of the provided object.
| Signature | Return Type |
|---|---|
(object: Object) | Vector |
GetObjectTransform
Returns the transform vector of the provided object.
| Signature | Return Type |
|---|---|
(object: Object) | Transform |
GetTransformPosition
Returns the position of a Transform as a Vector.
| Signature | Return Type |
|---|---|
(transform: Transform) | Vector |
GetTransformRotation
Returns the rotation of a Transform as a Vector
| Signature | Return Type |
|---|---|
(transform: Transform) | Vector |
LeftVector
Returns the leftward directional Vector of (-1, 0, 0).
LocalPositionOf
Converts the provided world position to the corresponding position in local Player space.
| Signature | Return Type |
|---|---|
(vector: Vector, player: Player) | Vector |
LocalVectorOf
Converts the provided world vector to the corresponding vector in local Player space.
| Signature | Return Type |
|---|---|
(vector: Vector, player: Player) | Vector |
RightVector
Returns the rightward directional Vector of (1, 0, 0).
UpVector
Returns the upward directional Vector of (0, 1, 0).
VectorTowards
Returns the displacement Vector from a starting position to an ending position.
| Signature | Return Type |
|---|---|
(vector0: Vector, vector1: Vector) | Vector |
WorldPositionOf
Converts the provided local Player position to the corresponding position in the world space.
| Signature | Return Type |
|---|---|
(vector: Vector, player: Player) | Vector |
WorldVectorOf
Converts the provided local Player vector to the corresponding vector in the world space.
| Signature | Return Type |
|---|---|
(vector: Vector, player: Player) | Vector |
XComponentOf
Returns the 'X' component of a provided Vector.
| Signature | Return Type |
|---|---|
(vector: Vector) | Number |
YComponentOf
Returns the 'Y' component of a provided Vector.
| Signature | Return Type |
|---|---|
(vector: Vector) | Number |
ZComponentOf
Returns the 'Z' component of a provided Vector.
| Signature | Return Type |
|---|---|
(vector: Vector) | Number |
UI
Gamemode
GameModeTickerItem
Returns a GameMode Ticker that can be used to set different gamemode tickers.
| Signature | Return Type |
|---|---|
(String, String) | Game Mode Ticker |
GetWorldIcon
Returns the world icon object corresponding to the provided id.
| Signature | Return Type |
|---|---|
(objId: Number) | WorldIcon |
Messages
Message
Returns a constructed Message object which can be used with ShowEventGameModeMessage, ShowNotificationMessage, ShowHighlightedGameModeMessage, and DisplayCustomNotificationMessage. The Message object is created by providing a Number, Player, or format String (which can take up to 3 format items). A format String is a String that contains {} (called braces) within them, which can be substituted for parameters. For example, the String - {} gained {} points! - can be given a Player and Number parameter and could output as John gained 2 points!. See the example below for how this can be used with blocks.
Note: It's your responsibility to ensure a safe and fair experience for others, violating the EA User Agreement by using offensive or inappropriate text may result in account bans.
| Signature | Return Type |
|---|---|
(msg: String | Number | Player, msgArg0: String | Number | Player, msgArg1: String | Number | Player, msgArg2: String | Number | Player) | Message |
(msg: String | Number | Player, msgArg0: String | Number | Player, msgArg1: String | Number | Player) | Message |
(msg: String | Number | Player, msgArg0: String | Number | Player) | Message |
(msg: String | Number | Player) | Message |
UIWidgets
FindUIWidgetWithName
Returns the UI Widget matching the specified name.
| Signature | Return Type |
|---|---|
(name: String, searchRoot: UIWidget) | UIWidget |
(name: String) | void |
GetUIButtonAlphaBase
Returns a number representing the button base alpha of the specified UI Widget.
| Signature | Return Type |
|---|---|
(widget: UIWidget) | Number |
GetUIButtonAlphaDisabled
Returns a number representing the button disabled alpha of the specified UI Widget.
| Signature | Return Type |
|---|---|
(widget: UIWidget) | Number |
GetUIButtonAlphaFocused
Returns a number representing the button focused alpha of the specified UI Widget.
| Signature | Return Type |
|---|---|
(widget: UIWidget) | Number |
GetUIButtonAlphaHover
Returns a number representing the button hover alpha of the specified UI Widget.
| Signature | Return Type |
|---|---|
(widget: UIWidget) | Number |
GetUIButtonAlphaPressed
Returns a number representing the button pressed alpha of the specified UI Widget.
| Signature | Return Type |
|---|---|
(widget: UIWidget) | Number |
GetUIButtonColorBase
Returns a vector representing the button base color of the specified UI Widget.
| Signature | Return Type |
|---|---|
(widget: UIWidget) | Vector |
GetUIButtonColorDisabled
Returns a vector representing the button disabled color of the specified UI Widget.
| Signature | Return Type |
|---|---|
(widget: UIWidget) | Vector |
GetUIButtonColorFocused
Returns a vector representing the button focused color of the specified UI Widget.
| Signature | Return Type |
|---|---|
(widget: UIWidget) | Vector |
GetUIButtonColorHover
Returns a vector representing the button hover color of the specified UI Widget.
| Signature | Return Type |
|---|---|
(widget: UIWidget) | Vector |
GetUIButtonColorPressed
Returns a vector representing the button pressed color of the specified UI Widget.
| Signature | Return Type |
|---|---|
(widget: UIWidget) | Vector |
GetUIButtonEnabled
Returns a boolean indicating the button enabled status of the specified UI Widget.
| Signature | Return Type |
|---|---|
(widget: UIWidget) | Boolean |
GetUIImageAlpha
Returns a number representing the image alpha of the specified UI Widget.
| Signature | Return Type |
|---|---|
(widget: UIWidget) | Number |
GetUIImageColor
Returns a vector representing the image color of the specified UI Widget.
| Signature | Return Type |
|---|---|
(widget: UIWidget) | Vector |
GetUIImageType
Returns an enum value representing the image type of the specified UI Widget.
| Signature | Return Type |
|---|---|
(widget: UIWidget) | UI Image Type |
GetUIRoot
Returns the UI Root as a UI Widget.
GetUITextAlpha
Returns a number representing the text alpha of the specified UI Widget.
| Signature | Return Type |
|---|---|
(widget: UIWidget) | Number |
GetUITextAnchor
Returns an enum value representing the text anchor of the specified UI Widget.
| Signature | Return Type |
|---|---|
(widget: UIWidget) | UI Anchor |
GetUITextColor
Returns a vector representing the text color of the specified UI Widget.
| Signature | Return Type |
|---|---|
(widget: UIWidget) | Vector |
GetUITextSize
Returns a number representing the text size of the specified UI Widget.
| Signature | Return Type |
|---|---|
(widget: UIWidget) | Number |
GetUIWidgetAnchor
Returns an enum value representing the anchor location of the specified UI Widget.
| Signature | Return Type |
|---|---|
(widget: UIWidget) | UI Anchor |
GetUIWidgetBgAlpha
Returns the background alpha value of the specified UI Widget.
| Signature | Return Type |
|---|---|
(widget: UIWidget) | Number |
GetUIWidgetBgColor
Returns the background color vector of the specified UI Widget.
| Signature | Return Type |
|---|---|
(widget: UIWidget) | Vector |
GetUIWidgetBgFill
Returns an enum value representing the background fill of the specified UI Widget.
| Signature | Return Type |
|---|---|
(widget: UIWidget) | UI Bg Fill |
GetUIWidgetDepth
Returns an enum value representing the depth of the specified UI Widget.
| Signature | Return Type |
|---|---|
(widget: UIWidget) | UI Depth |
GetUIWidgetName
Returns a string containing the name of the specified UI Widget.
| Signature | Return Type |
|---|---|
(widget: UIWidget) | String |
GetUIWidgetPadding
Returns a number representing the padding value of the specified UI Widget.
| Signature | Return Type |
|---|---|
(widget: UIWidget) | Number |
GetUIWidgetParent
Returns the Parent UI Widget of the specified UI Widget.
| Signature | Return Type |
|---|---|
(widget: UIWidget) | UIWidget |
GetUIWidgetPosition
Returns the positional vector of the specified UI Widget.
| Signature | Return Type |
|---|---|
(widget: UIWidget) | Vector |
GetUIWidgetSize
Returns the scale vector of the specified UI Widget.
| Signature | Return Type |
|---|---|
(widget: UIWidget) | Vector |
GetUIWidgetVisible
Returns a boolean representing the visible state of the specified UI Widget.
| Signature | Return Type |
|---|---|
(widget: UIWidget) | Boolean |
HasUIWidgetWithName
Returns a boolean indicating if the UI Widget exists.
| Signature | Return Type |
|---|---|
(name: String, searchRoot: UIWidget) | Boolean |
(name: String) | Boolean |
Vehicles
AllVehicles
Returns an Array of all vehicles within a game.
CompareVehicleName
Returns a Boolean indicating if the target Vehicle has the same name as the provided Vehicle or if it is the same type as the provided Vehicle Type.
| Signature | Return Type |
|---|---|
(vehicle: Vehicle, vehicleList: Vehicle List) | Boolean |
GetVehicle
| Signature | Return Type |
|---|---|
(objId: Number) | Vehicle |
GetVehicleFromPlayer
Returns the Vehicle used by a Player.
| Signature | Return Type |
|---|---|
(player: Player) | Vehicle |
GetVehicleSeatCount
Returns the Number of seats in a Vehicle.
| Signature | Return Type |
|---|---|
(vehicle: Vehicle) | Number |
GetVehicleState
Returns the value of the target Vehicle state.
| Signature | Return Type |
|---|---|
(vehicle: Vehicle, vehicleStateVector: Vehicle State Vector) | Vector |
GetVehicleTeam
Returns the team of the provided vehicle. Note: A vehicle that is not occupied will have a neutral team.
| Signature | Return Type |
|---|---|
(vehicle: Vehicle) | Team |
IsVehicleOccupied
Returns a Boolean indicating if the target Vehicle is a occupied by a player.
| Signature | Return Type |
|---|---|
(vehicle: Vehicle) | Boolean |
IsVehicleSeatOccupied
Returns a Boolean indicating if the target seat index Number of target Vehicle is a occupied by a player.
| Signature | Return Type |
|---|---|
(vehicle: Vehicle, number: Number) | Boolean |
Soldier
GetAllPlayersInVehicle
Returns a Array of all players inside a provided Vehicle
| Signature | Return Type |
|---|---|
(vehicle: Vehicle) | Array |
GetPlayerFromVehicleSeat
Returns the Player currently occupying the provided seat index Number of the provided Vehicle.
Note: If no players are in the vehicle seat when this block is called, the returned Player will be invalid.
| Signature | Return Type |
|---|---|
(vehicle: Vehicle, number: Number) | Player |
GetPlayerVehicleSeat
Returns the seat index Number for the target Player if they are in a vehicle, otherwise returns -1.
| Signature | Return Type |
|---|---|
(player: Player) | Number |
Actions
Action blocks perform operations and do not return a value.
AI
Behaviour
AIBattlefieldBehavior
Sets a Player to act independently. They will attempt to complete objectives, fire on enemy players, etc. (Only works for AI players)
| Signature |
|---|
(player: Player) |
AIDefendPositionBehavior
Sets a Player to defend an area around a location. (Only works for AI players)
| Signature |
|---|
(player: Player, defendPosition: Vector, minDistance: Number, maxDistance: Number) |
AIIdleBehavior
Sets a Player's current position as idle point. (Only works for AI players)
| Signature |
|---|
(player: Player) |
AILOSMoveToBehavior
Sets a Player to move to a location with a line of sight to a specific position. (Only works for AI players)
| Signature |
|---|
(player: Player, position: Vector) |
AIMoveToBehavior
Sets a target Player a destination to move to. (Only works for AI players)
| Signature |
|---|
(player: Player, position: Vector) |
AIParachuteBehavior
Sets a Player to use parachute. (Only works for AI players)
| Signature |
|---|
(player: Player) |
AIValidatedMoveToBehavior
Sets a Player to move to a valid position on navmesh near a location. (Only works for AI players)
| Signature |
|---|
(player: Player, position: Vector) |
AIWaypointIdleBehavior
Sets a Player to patrol a waypoint. (Only works for AI players)
| Signature |
|---|
(player: Player, waypointPath: WaypointPath) |
SetAiInput
Trigger AI bots input for the duration. Up to 3 simultaneous inputs (3 channels)
| Signature |
|---|
(player: Player, input: Ai Input, duration: Number) |
Deploy
AISetUnspawnOnDead
Use this on a spawner to determine if AI soldiers spawned will leave the game after they are killed.
| Signature |
|---|
(spawner: Spawner, enableUnspawnOnDead: Boolean) |
SetUnspawnDelayInSeconds
Sets the time (in seconds) it takes for AI soldiers from the provided Spawner to unspawn after death.
| Signature |
|---|
(spawner: Spawner, delay: Number) |
SpawnAIFromAISpawner
Spawn one AI soldier from a specific AI Spawner.
| Signature |
|---|
(spawner: Spawner) |
(spawner: Spawner, classToSpawn: Soldier Class, name: Message) |
(spawner: Spawner, classToSpawn: Soldier Class) |
(spawner: Spawner, name: Message) |
(spawner: Spawner, team: Team) |
(spawner: Spawner, classToSpawn: Soldier Class, name: Message, team: Team) |
(spawner: Spawner, classToSpawn: Soldier Class, team: Team) |
(spawner: Spawner, name: Message, team: Team) |
UnspawnAllAIsFromAISpawner
Unspawns all AIs who were spawned by a specific AI Spawner.
| Signature |
|---|
(spawner: Spawner) |
AIEnableShooting
Enables or disables shooting for AI. (Only works for AI players)
| Signature |
|---|
(player: Player) |
(player: Player, enable: Boolean) |
AIEnableTargeting
Enables or disables targeting for AI. An AI unable to target cannot shoot, but will also not notice other soldiers (Only works for AI players)
| Signature |
|---|
(player: Player) |
(player: Player, enable: Boolean) |
AIForceFire
Forces an AI player to fire or activate whatever weapon or gadget they are holding in their hands for a length of time.
| Signature |
|---|
(player: Player, fireDuration: Number) |
AIGadgetSettings
Tweak settings for a player's gadgets. (Only works for AI players)
| Signature |
|---|
(player: Player, applyUsageCriteria: Boolean, applyCoolDownAfterUse: Boolean, applyInaccuracy: Boolean) |
AISetFocusPoint
Sets a player's focus point, possibly asking it to fire at it. (Only works for AI players)
| Signature |
|---|
(player: Player, point: Vector, isTarget: Boolean) |
AISetMoveSpeed
Sets a Player's move speed for MoveTo Behaviors. (Only works for AI players)
| Signature |
|---|
(player: Player, moveSpeed: Move Speed) |
AISetStance
Sets a Player's stance. (Only works for AI players)
| Signature |
|---|
(player: Player, stance: Stance) |
AISetTarget
Sets a Player's current target. (Only works for AI players)
| Signature |
|---|
(aiPlayer: Player, targetPlayer: Player) |
(player: Player) |
AIStartUsingGadget
Gives a player the instruction to use a specific gadget on a target location or player. (Only works for AI players)
| Signature |
|---|
(player: Player, gadget: Gadgets, targetPos: Vector) |
(player: Player, gadget: Gadgets, targetPlayer: Player) |
AIStopUsingGadget
Clears the player's gadget instructions. (Only works for AI players)
| Signature |
|---|
(player: Player) |
SetAIToHumanDamageModifier
Sets the damage multiplier from AI players to actualy players.
| Signature |
|---|
(damageMultiplier: Number) |
Arrays
SetVariableAtIndex
Finds or initializes an Array on a provided Variable, and stores a provided value in that Array at the specified index.
Note: The first value in the array starts at an index of 0.
| Signature |
|---|
(arrayVariable: Variable, arrayIndex: Number, any) |
Audio
PlaySound
Plays a sound using runtime spawner tech.
| Signature |
|---|
(sound: SFX, amplitude: Number, team: Team) |
(sound: SFX, amplitude: Number, squad: Squad) |
(sound: SFX, amplitude: Number, player: Player) |
(sound: SFX, amplitude: Number) |
(sound: SFX, amplitude: Number, location: Vector, attenuationRange: Number, team: Team) |
(sound: SFX, amplitude: Number, location: Vector, attenuationRange: Number, squad: Squad) |
(sound: SFX, amplitude: Number, location: Vector, attenuationRange: Number, player: Player) |
(sound: SFX, amplitude: Number, location: Vector, attenuationRange: Number) |
PlayVO
Plays a voice-over event clip.
| Signature |
|---|
(voiceOver: VO, event: Voice Over Events2 D, flag: Voice Over Flags) |
(voiceOver: VO, event: Voice Over Events2 D, flag: Voice Over Flags, player: Player) |
(voiceOver: VO, event: Voice Over Events2 D, flag: Voice Over Flags, squad: Squad) |
(voiceOver: VO, event: Voice Over Events2 D, flag: Voice Over Flags, team: Team) |
SetSoundAmplitude
Sets the amplitude of a given sound.
| Signature |
|---|
(sound: SFX, amplitude: Number, team: Team) |
(sound: SFX, amplitude: Number, squad: Squad) |
(sound: SFX, amplitude: Number, player: Player) |
(sound: SFX, amplitude: Number) |
StopSound
Stops a given sound.
| Signature |
|---|
(sound: SFX, team: Team) |
(sound: SFX, squad: Squad) |
(sound: SFX, player: Player) |
(sound: SFX) |
Camera
SetCameraTypeForAll
Sets CameraType for all players.
| Signature |
|---|
(cameraType: Cameras) |
(cameraType: Cameras, cameraIndex: Number) |
SetCameraTypeForPlayer
Sets CameraType for provided Player.
| Signature |
|---|
(player: Player, cameraType: Cameras) |
(player: Player, cameraType: Cameras, cameraIndex: Number) |
SetFreeCameraCollisionForAll
Set whether collision is enabled for the Free Camera. (Default true)
| Signature |
|---|
(enabled: Boolean) |
SetFreeCameraCollisionForPlayer
Set whether collision is enabled for the Free Camera. (Default true)
| Signature |
|---|
(player: Player, enabled: Boolean) |
SetSpectatingFiltersForAll
Sets the spectating filters. SpectatingGroup sets the selectable players in the spectating UI. ownSquadOnly and ownTeamOnly limit whether a player can spectate other squads/teams after currently spectated one is eliminated
| Signature |
|---|
(group: Spectating Group, ownSquadOnly: Boolean, ownTeamOnly: Boolean) |
SetSpectatingFiltersForPlayer
Sets the spectating filters. SpectatingGroup sets the selectable players in the spectating UI. ownSquadOnly and ownTeamOnly limit whether a player can spectate other squads/teams after currently spectated one is eliminated
| Signature |
|---|
(player: Player, group: Spectating Group, ownSquadOnly: Boolean, ownTeamOnly: Boolean) |
SetThirdPersonCameraPositionForAll
Set the FollowDistance, FollowHeight, and ShoulderOffset for the Third Person Camera. (Default 2.5, 0.2, 0.6)
| Signature |
|---|
(followDistance: Number, followHeight: Number, shoulderOffset: Number) |
SetThirdPersonCameraPositionForPlayer
Set the FollowDistance, FollowHeight, and ShoulderOffset for the Third Person Camera. (Default 2.5, 0.2, 0.6)
| Signature |
|---|
(player: Player, followDistance: Number, followHeight: Number, shoulderOffset: Number) |
Effects
ScreenEffects
EnableScreenEffect
Enables or disables a player-specific screen effect.
| Signature |
|---|
(player: Player, screenEffect: Screen Effects, enable: Boolean) |
VFX
EnableVFX
Enables of disables a visual effect.
| Signature |
|---|
(vfx: VFX, enable: Boolean) |
MoveVFX
Move a VFX to a new coordinate. May have become redundant with the creation of the universal MoveObject action.
| Signature |
|---|
(vfxID: VFX, position: Vector, rotation: Vector) |
SetVFXColor
Changes the color of a visual effect.
| Signature |
|---|
(vfxID: VFX, color: Vector) |
SetVFXScale
Changes the scale of a visual effect.
| Signature |
|---|
(vfxID: VFX, scale: Number) |
SetVFXSpeed
Changes the speed of a visual effect.
| Signature |
|---|
(vfxID: VFX, speed: Number) |
Emplacements
ForceEmplacementSpawnerSpawn
Cause an emplacement spawner to spawn an emplacement of the type it is currently set to.
| Signature |
|---|
(emplacementSpawner: EmplacementSpawner) |
SetEmplacementSpawnerAbandonVehicleOutOfCombatArea
Enables or disables the feature to destroy emplacement left outside of the combat area.
| Signature |
|---|
(emplacementSpawner: EmplacementSpawner, enabled: Boolean) |
SetEmplacementSpawnerApplyDamageToAbandonVehicle
Enables or disables the feature to destroy abandoned emplacements.
| Signature |
|---|
(emplacementSpawner: EmplacementSpawner, enabled: Boolean) |
SetEmplacementSpawnerAutoSpawn
Enables or Disables automatic emplacement respawning from the emplacement spawner.
| Signature |
|---|
(emplacementSpawner: EmplacementSpawner, enabled: Boolean) |
SetEmplacementSpawnerKeepAliveAbandonRadius
Sets the distance from the nearest player for an emplacement to consider itself abandoned.
| Signature |
|---|
(emplacementSpawner: EmplacementSpawner, keepAliveAbandonedRadius: Number) |
SetEmplacementSpawnerRespawnTime
Sets the delay after destruction before an emplacement automatically respawn, if the feature is activated.
| Signature |
|---|
(emplacementSpawner: EmplacementSpawner, respawnTime: Number) |
SetEmplacementSpawnerSpawnerRadius
Sets the distance its enplacement spawner for an emplacement to consider itself abandoned.
| Signature |
|---|
(emplacementSpawner: EmplacementSpawner, keepAliveSpawnerRadius: Number) |
SetEmplacementSpawnerTimeUntilAbandon
Sets the time left idle before an emplacement is considered abandoned.
| Signature |
|---|
(emplacementSpawner: EmplacementSpawner, timeUntilAbandon: Number) |
SetEmplacementSpawnerType
Sets the type of emplacement that will spawn from the emplacement spawner.
| Signature |
|---|
(emplacementSpawner: EmplacementSpawner, emplacementType: Stationary Emplacements) |
Gameplay
Debug
SendPortalLogToAdmin
Sends Portal Log to the admin client of the current session when hosting via "Host" (Dedicated Server). For "Host Locally," Portal Log is always available locally, so this will do nothing. Writes to PortalLog.txt on the admin's client. If admin doesn't exist, this will do nothing. Quota applies for valid log sends per session.
Deploy
DeployAllPlayers
Force spawns all players in the deploy screen.
EnableAllPlayerDeploy
Enables or disables spawning from the deploy screen for all players.
| Signature |
|---|
(enablePlayerDeploy: Boolean) |
EnablePlayerDeploy
Enables or disables the ability for a target Player to deploy.
| Signature |
|---|
(player: Player, deployAllowed: Boolean) |
SetRedeployTime
Overrides the time to redeploy for a target Player.
Note: The redeploy time must be set to a value between 0 and 60 seconds.
| Signature |
|---|
(player: Player, redeployTime: Number) |
UndeployAllPlayers
Undeploys all players that are alive on the battlefield back to the deploy screen.
UndeployPlayer
Undeploys a target Player that is alive on the battlefield back to the deploy screen.
| Signature |
|---|
(player: Player) |
Gamemode
EndGameMode
Ends the current gamemode and designates the provided Player or Team as the winner. The gamemode ends in draw if TeamId is set to 0.
| Signature |
|---|
(player: Player) |
(team: Team) |
PauseGameModeTime
Pauses or unpauses the gamemode timer based on the provided Boolean input.
| Signature |
|---|
(pauseTimer: Boolean) |
ResetGameModeTime
Resets the gamemode time to its starting value.
RingOfFireStart
Signals the RingOfFire to start shrinking.
| Signature |
|---|
(ringOfFire: RingOfFire) |
SetFriendlyFire
Enables of disables friendly fire.
| Signature |
|---|
(enableFriendlyFire: Boolean) |
SetGameModeCriteria
Sets the type of criteria used to check the score for winning teams.
| Signature |
|---|
(criteria: Score Criteria) |
SetGameModeInitialScore
Sets the Initial Score for teams.
| Signature |
|---|
(team: Team, initialscore: Number) |
SetGameModeScore
Sets the gamemode score of the provided Player or Team.
| Signature |
|---|
(team: Team, newScore: Number) |
(player: Player, newScore: Number) |
SetGameModeTargetScore
Sets the gamemode target score used to determine victory.
| Signature |
|---|
(newScore: Number) |
SetGameModeTimeLimit
Sets the duration of the game in seconds.
| Signature |
|---|
(newTimeLimit: Number) |
SetHQTeam
Sets a HQ to a specific Team.
| Signature |
|---|
(hq: HQ, team: Team) |
SetRingOfFireDamageAmount
Sets the damage dealt by the RingOfFire to players caught.
| Signature |
|---|
(ringOfFireId: RingOfFire, ringOfFireDamageAmount: Number) |
SetRingOfFireStableTime
Sets the duration the RingOfFire remains stable before Shrinking again.
| Signature |
|---|
(ringOfFireId: RingOfFire, ringOfFireStableTime: Number) |
ApplyAreaImpulseAndDamage
Apply impulse and damage to objects within set radius of given point. Impulse direction from center point, unless specified with ImpulseDirection
| Signature |
|---|
(center: Vector, radius: Number, impulseStrength: Number, damageAmount: Number) |
(center: Vector, radius: Number, impulseStrength: Number, damageAmount: Number, impulseDirection: Vector) |
ApplyImpulse
Apply impulse with given world position, direction and magnitude
| Signature |
|---|
(vehicle: Vehicle, worldPosition: Vector, direction: Vector, magnitude: Number) |
AutoBalanceTeams
Balances Team1 and Team2 while maintaining squad compositions, requires matching team and squad capacities.
DisablePlayerJoin
Using this command prevents anyone from joining this server. There is no way to undo this at the time.
EnableAreaTrigger
Enables of disables an area trigger. This will prevent the specific Event from being fired.
| Signature |
|---|
(areaTrigger: AreaTrigger, enable: Boolean) |
EnableInteractPoint
Enables of disables an interact point.
| Signature |
|---|
(interactPoint: InteractPoint, enable: Boolean) |
GolmudTrainSendMoveCommand
Sends a move instruction to the Golmud Railway train.
| Signature |
|---|
(moveCommand: Golmud Train Move Commands) |
RayCast
Request the system to evaluate if a straight line between two points is interupted or not. Use OnRayCastHit and OnRayCastMissed to read the result.
| Signature |
|---|
(player: Player, start: Vector, stop: Vector) |
(start: Vector, stop: Vector) |
SetTeam
Sets the target Player team using the provided Team. This will force the Player back to the deploy screen.
Note: this block is not supported in Free-For-All.
| Signature |
|---|
(player: Player, team: Team) |
SetVL7CloudEffects
Enables or Disables any effect from a designated VL7Cloud object.
| Signature |
|---|
(vl7Cloud: VL7Cloud, screenEffect: Boolean, soldierEffect: Boolean, visualEffect: Boolean) |
SpawnLoot
Spawns a weapon or gadget at a LootSpawner.
| Signature |
|---|
(lootSpawner: LootSpawner, ammo: Ammo Types) |
(lootSpawner: LootSpawner, weapon: Weapons) |
(lootSpawner: LootSpawner, gadget: Gadgets) |
(lootSpawner: LootSpawner, armor: Armor Types) |
SwitchTeams
Switches players on TeamA and TeamB. Both teams must have the same Human and Bot count.
| Signature |
|---|
(teamA: Team, teamB: Team) |
UnspawnAllLoot
Removes all existing loot from the world.
UnspawnObject
Unspawn an Object spawned using SpawnObject.
| Signature |
|---|
(obj: Object) |
Health
DealDamage
Deals a provided amount of damage to a target Player by a another Player.
| Signature |
|---|
(player: Player, damageAmount: Number) |
(player: Player, damageAmount: Number, damageGiver: Player) |
(vehicle: Vehicle, damageAmount: Number) |
ForceRevive
Revives a target Player who is in the mandown state.
| Signature |
|---|
(player: Player) |
Heal
Instantly adds a given amount of health to the target Player applied by a healer Player.
Note: When healing a player with a max health multiplier not equal to 1, the amount of health they receive will scale with their max health multiplier value.
| Signature |
|---|
(player: Player, healAmount: Number) |
(player: Player, healAmount: Number, giver: Player) |
(vehicle: Vehicle, repairAmount: Number) |
Kill
Kills a target Player (skips the Mandown state).
| Signature |
|---|
(player: Player) |
(vehicle: Vehicle) |
Soldier
SetSoldierEffect
Applies an effect to a soldier based on a passed-in player.
| Signature |
|---|
(player: Player, soldierEffects: Soldier Effects, isEnabled: Boolean) |
SpotTarget
Spots a target Player for all players for a specified duration of time (in seconds).
| Signature |
|---|
(targetplayer: Player, duration: Number, spotStatus: Spot Status) |
(targetPlayer: Player, spotterPlayer: Player, duration: Number, spotStatus: Spot Status) |
(targetplayer: Player, spotStatus: Spot Status) |
(targetPlayer: Player, spotterPlayer: Player, duration: Number) |
(targetplayer: Player, duration: Number) |
Logic
Abort
Stops the execution of a list of Actions in a Rule.
AbortIf
Stops the execution of a list of Actions in a Rule if the provided Boolean is True. Otherwise, the execution continues with the remaining Actions.
| Signature |
|---|
(condition: Boolean) |
Break
Breaks and exits the execution of a looping block, such as While or ForVariable.
CallSubroutine
| Signature |
|---|
(subroutineIndex: Number) |
ChaseVariableAtRate
Gradually modifies the value of a Variable at a specified rate (value/second) until it reaches the provided limit.
| Signature |
|---|
(variable: Variable, limit: Number, deltaPerSecond: Number) |
ChaseVariableOverTime
Gradually modifies the value of a Variable over time (in seconds). The variable's value will reach the limit at the end of the interval.
| Signature |
|---|
(variable: Variable, limit: Number, durationSeconds: Number) |
Continue
Forces the execution of a looping block (such as While or ForVariable) to the start of the next iteration of that block.
Else
ElseIf
| Signature |
|---|
(condition: Boolean) |
End
ForVariable
The start of a series of Actions that will execute in a loop, modifying the control variable on each iteration. If the control Variable reaches or passes the range end value, the loop exits, and execution continues through the remaining Actions in the Rule.
| Signature |
|---|
(variable: Variable, start: Number, end: Number, stepSize: Number) |
If
A special block which evaluates conditions to control the flow of Actions in the If, Else If, and Else branches.
| Signature |
|---|
(condition: Boolean) |
JsAction
Calls a javascript action function.
| Signature |
|---|
(actionName: String, any, any) |
Skip
Skips a provided number of Actions following this block within this Rule.
| Signature |
|---|
(actionCount: Number) |
SkipIf
Skips a provided number of Actions following this block within this Rule if the condition evaluates to True. If it does not, execution continues with the remaining Actions.
| Signature |
|---|
(actionCount: Number, Boolean) |
StopChasingVariable
Stops an in-progress tracking of a Variable from the ChaseVariableOverTime or ChaseVariableAtRate blocks, leaving it at its current value.
| Signature |
|---|
(variable: Variable) |
Wait
Pauses the execution of Actions in a Rule for a provided Number of seconds.
| Signature |
|---|
(seconds: Number) |
WaitUntil
Pauses the execution of Actions in a Rule for a provided Number of seconds or if the provided condition evaluates to True during that interval.
| Signature |
|---|
(seconds: Number, condition: Boolean) |
While
A block of Actions that will execute in a loop as long as the provided condition is True.
| Signature |
|---|
(condition: Boolean) |
Objectives
CapturePoint
EnableCapturePointDeploying
Enables or disables deploying on provided CapturePoint for the team that owns it.
| Signature |
|---|
(capturePoint: CapturePoint, enableDeploying: Boolean) |
SetCapturePointCapturingTime
Sets the capturing time for target CapturePoint to the provided Number.
| Signature |
|---|
(capturePoint: CapturePoint, capturingTime: Number) |
SetCapturePointNeutralizationTime
Sets the neutralization time for target CapturePoint to the provided Number.
| Signature |
|---|
(capturePoint: CapturePoint, neutralizationTime: Number) |
SetCapturePointOwner
Claims the provided CapturePoint for the specified Team.
| Signature |
|---|
(capturePoint: CapturePoint, team: Team) |
SetMaxCaptureMultiplier
Sets the capture time multiplier for target CapturePoint to the provided Number.
| Signature |
|---|
(capturePoint: CapturePoint, multiplier: Number) |
Deploy
EnableHQ
Enables or disables a headquarters.
| Signature |
|---|
(hq: HQ, enable: Boolean) |
EnableGameModeObjective
Enables or disables the provided Objective.
| Signature |
|---|
(objective: CapturePoint | HQ | Sector | MCOM, enable: Boolean) |
ForceBombDrop
Forces the bomb drop to be dropped from its carrier.
| Signature |
|---|
(bomb: Bomb) |
ForceBombReset
Force resets the bomb to its initial location.
| Signature |
|---|
(bomb: Bomb) |
ForceBombSpawn
Forces the bomb to spawn at the original location.
| Signature |
|---|
(bomb: Bomb) |
ForceBombUnspawn
Forces the bomb to unspawn.
| Signature |
|---|
(bomb: Bomb) |
GiveBombToPlayer
Gives the Bomb to the chosen Player.
| Signature |
|---|
(player: Player, bomb: Bomb) |
SetBombDropFuseTime
Sets the fuse time for when the bomb is dropped to the ground before it blows up.
| Signature |
|---|
(bomb: Bomb, dropfusetime: Number) |
SetBombTeam
Changes the Team that can pick-up the bomb.
| Signature |
|---|
(bomb: Bomb, team: Team) |
SetBombWorldIconGlobalVisibility
Sets the world Icon global visibility, if set to enabled all teams can see the bomb carrier Icon, if set to disabled only the attacking team can.
| Signature |
|---|
(bomb: Bomb, Enabled: Boolean) |
SetMCOMArmType
Sets the MCOM arm type, if set to default anyone on the opposing team can arm it, otherwise only the bomb carrier can.
| Signature |
|---|
(mcom: MCOM, mcomarmtype: MCOM Arm Type) |
SetMCOMFuseTime
Sets the fuse time (in seconds) for target MCOM to the provided Number
| Signature |
|---|
(mCOM: MCOM, fuseTime: Number) |
SetMCOMOwner
Sets the ownership of the MCOM, swapping teams will flip who can plant and defuse. Only allows for Neutral, Team1 and Team2.
| Signature |
|---|
(mcom: MCOM, team: Team) |
Other
SetVariable
Sets the value of a Variable.
| Signature |
|---|
(variable: Variable, any) |
Player
Deploy
DeployPlayer
Deploys a target Player onto the battlefield from the deploy screen.
| Signature |
|---|
(player: Player) |
SetSpawnMode
Determines if players are spawned automatically or not.
| Signature |
|---|
(spawnModes: Spawn Modes) |
SpawnPlayerFromSpawnPoint
Force Deploy a soldier from a specific spawn point.
| Signature |
|---|
(player: Player, spawnPoint: SpawnPoint) |
SetPlayerIncomingDamageFactor
Sets damage taken factor on player (Will be rounded to the nearest 5%). The value will be clamped between 0 - 200%.
| Signature |
|---|
(player: Player, amount: Number) |
Teleport
Teleports a target to a provided valid position facing a specified angle (in radians).
| Signature |
|---|
(player: Player, destination: Vector, orientation: Number) |
(vehicle: Vehicle, destination: Vector, orientation: Number) |
Inputs
EnableAllInputRestrictions
Enables or disables all keyboard and mouse inputs - such as movement, firing, and turning - for a target Player.
| Signature |
|---|
(player: Player, restrictInput: Boolean) |
EnableInputRestriction
Enables or disables a specified Restricted Input on a target Player.
| Signature |
|---|
(player: Player, inputRestriction: Restricted Inputs, restrictInput: Boolean) |
Inventory
AddAttachmentToWeaponPackage
Adds an Attachment to a Weapon Package created through CreateWeaponPackage. Will replace existing Attachments of the same type
| Signature |
|---|
(attachment: Weapon Attachments, weaponPackage: WeaponPackage) |
AddEquipment
Adds a Weapon or Gadget to a Player's Loadout.
| Signature |
|---|
(player: Player, weapon: Weapons) |
(player: Player, gadget: Gadgets) |
(player: Player, weapon: Weapons, weaponPackage: WeaponPackage) |
(player: Player, Weapons, desiredInventorySlot: Inventory Slots) |
(player: Player, gadget: Gadgets, desiredInventorySlot: Inventory Slots) |
(player: Player, weapon: Weapons, weaponPackage: WeaponPackage, desiredInventorySlots: Inventory Slots) |
(player: Player, armor: Armor Types) |
ForceSwitchInventory
Forces the target Player to switch to the provided Inventory Slot.
| Signature |
|---|
(player: Player, inventorySlot: Inventory Slots) |
RemoveEquipment
Removes a Weapon or Gadget from a Player's Loadout.
| Signature |
|---|
(player: Player, inventorySlot: Inventory Slots) |
(Player, weapon: Weapons) |
(Player, gadget: Gadgets) |
SetInventoryAmmo
Sets the target Player loaded ammo for the provided Inventory Slot.
| Signature |
|---|
(player: Player, inventorySlots: Inventory Slots, ammo: Number) |
SetInventoryMagazineAmmo
Sets the target Player magazine ammo for the provided Inventory Slot.
| Signature |
|---|
(player: Player, inventorySlots: Inventory Slots, magAmmo: Number) |
Soldier
ForceManDown
Puts the target Player into the mandown state (unless mandown is disabled).
| Signature |
|---|
(player: Player) |
Resupply
Resupplies the target Player using a provided Resupply Type.
| Signature |
|---|
(player: Player, ressuplyType: Resupply Types) |
SetPlayerMaxHealth
Sets the max health of a target player from 1 to 500. The value will be multiplied by the target's max health multiplier.
| Signature |
|---|
(player: Player, maxHealth: Number) |
SetPlayerMovementSpeedMultiplier
Sets a player's movement speed multiplier.
| Signature |
|---|
(player: Player, multiplier: Number) |
SkipManDown
Sets the target Player to skip the mandown state and go directly to the deploy screen when killed.
| Signature |
|---|
(player: Player, skipManDown: Boolean) |
Transform
MoveObject
Move the Object provided, Euler rotation optional
| Signature |
|---|
(object: Bomb | EmplacementSpawner | FixedCamera | InteractPoint | LootSpawner | MCOM | SFX | SpatialObject | Spawner | VehicleSpawner | VL7Cloud | VO | WorldIcon, positionDelta: Vector) |
(object: Bomb | EmplacementSpawner | FixedCamera | InteractPoint | LootSpawner | MCOM | SFX | SpatialObject | Spawner | VehicleSpawner | VL7Cloud | VO | WorldIcon, positionDelta: Vector, rotationDelta: Vector) |
MoveObjectOverTime
Moves the Object by the delta position and rotation over the time provided. Options to loop indefinitely and reverse
| Signature |
|---|
(object: Bomb | EmplacementSpawner | FixedCamera | InteractPoint | LootSpawner | MCOM | SFX | SpatialObject | Spawner | VehicleSpawner | VL7Cloud | VO | WorldIcon, positionDelta: Vector, rotationDelta: Vector, timeInSeconds: Number, shouldLoop: Boolean, shouldReverse: Boolean) |
OrbitObjectOverTime
Orbits the Object around the provided transform over time. Optional orbitAxis otherwise transform's up vector is used
| Signature |
|---|
(object: Bomb | EmplacementSpawner | FixedCamera | InteractPoint | LootSpawner | MCOM | SFX | SpatialObject | Spawner | VehicleSpawner | VL7Cloud | VO | WorldIcon, orbitTransform: Transform, timeInSeconds: Number, radius: Number, shouldLoop: Boolean, shouldReverse: Boolean, clockwise: Boolean) |
(object: Bomb | EmplacementSpawner | FixedCamera | InteractPoint | LootSpawner | MCOM | SFX | SpatialObject | Spawner | VehicleSpawner | VL7Cloud | VO | WorldIcon, orbitTransform: Transform, timeInSeconds: Number, radius: Number, shouldLoop: Boolean, shouldReverse: Boolean, clockwise: Boolean, orbitAxis: Vector) |
RotateObject
Rotate the Object provided using Euler angles
| Signature |
|---|
(Bomb | EmplacementSpawner | FixedCamera | InteractPoint | LootSpawner | MCOM | SFX | SpatialObject | Spawner | VehicleSpawner | VL7Cloud | VO | WorldIcon, rotationDelta: Vector) |
SetObjectTransform
Sets the transform of the Object provided
| Signature |
|---|
(object: Bomb | EmplacementSpawner | FixedCamera | InteractPoint | LootSpawner | MCOM | SFX | SpatialObject | Spawner | VehicleSpawner | VL7Cloud | VO | WorldIcon, transform: Transform) |
SetObjectTransformOverTime
Sets the transform of the Object provided over the time provided. Options to loop indefinitely and reverse
| Signature |
|---|
(object: Bomb | EmplacementSpawner | FixedCamera | InteractPoint | LootSpawner | MCOM | SFX | SpatialObject | Spawner | VehicleSpawner | VL7Cloud | VO | WorldIcon, transform: Transform, timeInSeconds: Number, shouldLoop: Boolean, shouldReverse: Boolean) |
StopActiveMovementForObject
Stops the Over Time movement for the provided Object if one is active
| Signature |
|---|
(object: Bomb | EmplacementSpawner | FixedCamera | InteractPoint | LootSpawner | MCOM | SFX | SpatialObject | Spawner | VehicleSpawner | VL7Cloud | VO | WorldIcon) |
UI
Gamemode
SetHUDTicker
Sets the type of HUD ticker to use.
| Signature |
|---|
(ticker: Game Mode Ticker) |
AddUIIcon
Attaches a new UI Icon Widget to an object.
| Signature |
|---|
(parentObject: Object, image: World Icon Images, verticalOffset: Number, iconColour: Vector, iconText: Message, visibility: Player | Team) |
(parentObject: Object, image: World Icon Images, verticalOffset: Number, iconColour: Vector, iconText: Message) |
EnableWorldIconImage
Enables or disables the image for a provided World Icons.
| Signature |
|---|
(worldIcon: WorldIcon, enableImage: Boolean) |
EnableWorldIconText
Enables or disables the text for a provided World Icons.
Note: There is no default text, and will need to be set before or after this property is enabled to appear.
| Signature |
|---|
(worldIcon: WorldIcon, enableText: Boolean) |
RemoveUIIcon
Removes a UI Icon Widget from an object.
| Signature |
|---|
(objectWithIcon: Object) |
(objectWithIcon: Object, visibility: Player | Team) |
SetWorldIconColor
Sets the color property of a WorldIcon.
| Signature |
|---|
(worldIcon: WorldIcon, newColor: Vector) |
SetWorldIconImage
Sets the image property of a WorldIcon to the selected World Icon Image.
| Signature |
|---|
(worldIcon: WorldIcon, newImage: World Icon Images) |
SetWorldIconOwner
Restricts a world icon to be visible only to a specific Player or Team.
| Signature |
|---|
(worldIcon: WorldIcon, newTeamOwner: Team) |
(worldIcon: WorldIcon, newPlayerOwner: Player) |
SetWorldIconText
Sets the text property for a provided WorldIcon.
| Signature |
|---|
(worldIcon: WorldIcon, newText: Message) |
Messages
ClearAllCustomNotificationMessages
Clears all custom messages for a provided Player or Team. If no Player or Team is provided, it will clear all custom messages for everyone.
| Signature |
|---|
(target: Player) |
ClearCustomNotificationMessage
Clears text from the provided Custom Message for the provided Player or Team. If no Player or Team is given, it clears all players text at that Custom Message.
| Signature |
|---|
(slot: Custom Notification Slots) |
(slot: Custom Notification Slots, target: Player) |
(slot: Custom Notification Slots, target: Team) |
DisplayCustomNotificationMessage
Display a Message on-screen.
Note: It's your responsibility to ensure a safe and fair experience for others, violating the EA User Agreement by using offensive or inappropriate text may result in account bans.
| Signature |
|---|
(msg: Message, slot: Custom Notification Slots, duration: Number) |
(msg: Message, slot: Custom Notification Slots, duration: Number, target: Player) |
(msg: Message, slot: Custom Notification Slots, duration: Number, target: Team) |
DisplayHighlightedWorldLogMessage
Displays a Message on the world log above the minimap for 6 seconds. If no target is provided, it will display the Message to everyone.
Note: This will only appear to players that are deployed on the map. It's your responsibility to ensure a safe and fair experience for others, violating the EA User Agreement by using offensive or inappropriate text may result in account bans.
| Signature |
|---|
(message: Message) |
(message: Message, player: Player) |
(message: Message, team: Team) |
DisplayNotificationMessage
Displays a notification-type Message on the top-right of the screen for 6 seconds. If no target is provided, it will display the Message to everyone.
Note: It's your responsibility to ensure a safe and fair experience for others, violating the EA User Agreement by using offensive or inappropriate text may result in account bans.
| Signature |
|---|
(message: Message) |
(message: Message, player: Player) |
(message: Message, team: Team) |
SendErrorReport
Displays a provided Message as an error in the Admin menu.
| Signature |
|---|
(message: Message) |
Scoreboard
SetScoreboardColumnNames
Sets the name displayed at the top of score of each column. Only works for custom scoreboards.
| Signature |
|---|
(column1Name: Message, column2Name: Message, column3Name: Message, column4Name: Message, column5Name: Message) |
(column1Name: Message, column2Name: Message, column3Name: Message, column4Name: Message) |
(column1Name: Message, column2Name: Message, column3Name: Message) |
(column1Name: Message, column2Name: Message) |
(column1Name: Message) |
SetScoreboardColumnWidths
Sets the relative width of each column. Only works for custom scoreboards.
| Signature |
|---|
(column1Width: Number, column2Width: Number, column3Width: Number, column4Width: Number, column5Width: Number) |
(column1Width: Number, column2Width: Number, column3Width: Number, column4Width: Number) |
(column1Width: Number, column2Width: Number, column3Width: Number) |
(column1Width: Number, column2Width: Number) |
(column1Width: Number) |
SetScoreboardHeader
Sets the name that appears in the top-left corner of the scoreboard
| Signature |
|---|
(team1Name: Message, team2Name: Message) |
(headerName: Message) |
SetScoreboardPlayerValues
Sets the score in up to five distinct scores for the player. Only works for custom scoreboards.
| Signature |
|---|
(player: Player, column1Value: Number, column2Value: Number, column3Value: Number, column4Value: Number, column5Value: Number) |
(player: Player, column1Value: Number, column2Value: Number, column3Value: Number, column4Value: Number) |
(player: Player, column1Value: Number, column2Value: Number, column3Value: Number) |
(player: Player, column1Value: Number, column2Value: Number) |
(player: Player, column1Value: Number) |
SetScoreboardSorting
Sets which column the scoreboard is sorted on. Only works for custom scoreboards.
| Signature |
|---|
(sortingColumn: Number, reverseSorting: Boolean) |
(sortingColumn: Number) |
SetScoreboardType
Allows you to change the type of Scoreboard you want.
| Signature |
|---|
(scoreboardType: Scoreboard Type) |
UIWidgets
AddUIButton
Creates a UI Button Widget.
| Signature |
|---|
(name: String, position: Vector, size: Vector, anchor: UI Anchor) |
(name: String, position: Vector, size: Vector, anchor: UI Anchor, receiver: Player | Team) |
(name: String, position: Vector, size: Vector, anchor: UI Anchor, parent: UIWidget, visible: Boolean, padding: Number, bgColor: Vector, bgAlpha: Number, bgFill: UI Bg Fill, buttonEnabled: Boolean, baseColor: Vector, baseAlpha: Number, disabledColor: Vector, disabledAlpha: Number, pressedColor: Vector, pressedAlpha: Number, hoverColor: Vector, hoverAlpha: Number, focusedColor: Vector, focusedAlpha: Number) |
(name: String, position: Vector, size: Vector, anchor: UI Anchor, parent: UIWidget, visible: Boolean, padding: Number, bgColor: Vector, bgAlpha: Number, bgFill: UI Bg Fill, buttonEnabled: Boolean, baseColor: Vector, baseAlpha: Number, disabledColor: Vector, disabledAlpha: Number, pressedColor: Vector, pressedAlpha: Number, hoverColor: Vector, hoverAlpha: Number, focusedColor: Vector, focusedAlpha: Number, receiver: Player | Team) |
(name: String, position: Vector, size: Vector, anchor: UI Anchor, parent: UIWidget, visible: Boolean, padding: Number, bgColor: Vector, bgAlpha: Number, bgFill: UI Bg Fill, buttonEnabled: Boolean, baseColor: Vector, baseAlpha: Number, disabledColor: Vector, disabledAlpha: Number, pressedColor: Vector, pressedAlpha: Number, hoverColor: Vector, hoverAlpha: Number, focusedColor: Vector, focusedAlpha: Number, depth: UI Depth) |
(name: String, position: Vector, size: Vector, anchor: UI Anchor, parent: UIWidget, visible: Boolean, padding: Number, bgColor: Vector, bgAlpha: Number, bgFill: UI Bg Fill, buttonEnabled: Boolean, baseColor: Vector, baseAlpha: Number, disabledColor: Vector, disabledAlpha: Number, pressedColor: Vector, pressedAlpha: Number, hoverColor: Vector, hoverAlpha: Number, focusedColor: Vector, focusedAlpha: Number, depth: UI Depth, receiver: Player | Team) |
AddUIContainer
Creates a new UI Container Widget.
| Signature |
|---|
(name: String, position: Vector, size: Vector, anchor: UI Anchor) |
(name: String, position: Vector, size: Vector, anchor: UI Anchor, receiver: Player | Team) |
(name: String, position: Vector, size: Vector, anchor: UI Anchor, parent: UIWidget, visible: Boolean, padding: Number, bgColor: Vector, bgAlpha: Number, bgFill: UI Bg Fill) |
(name: String, position: Vector, size: Vector, anchor: UI Anchor, parent: UIWidget, visible: Boolean, padding: Number, bgColor: Vector, bgAlpha: Number, bgFill: UI Bg Fill, receiver: Player | Team) |
(name: String, position: Vector, size: Vector, anchor: UI Anchor, parent: UIWidget, visible: Boolean, padding: Number, bgColor: Vector, bgAlpha: Number, bgFill: UI Bg Fill, depth: UI Depth) |
(name: String, position: Vector, size: Vector, anchor: UI Anchor, parent: UIWidget, visible: Boolean, padding: Number, bgColor: Vector, bgAlpha: Number, bgFill: UI Bg Fill, depth: UI Depth, receiver: Player | Team) |
AddUIGadgetImage
Creates a new UI Image Widget based on a Gadget.
| Signature |
|---|
(name: String, position: Vector, size: Vector, anchor: UI Anchor, gadget: Gadgets, parent: UIWidget) |
(name: String, position: Vector, size: Vector, anchor: UI Anchor, gadget: Gadgets, parent: UIWidget, visibility: Player | Team) |
AddUIImage
Creates a new UI Image Widget.
| Signature |
|---|
(name: String, position: Vector, size: Vector, anchor: UI Anchor, imageType: UI Image Type) |
(name: String, position: Vector, size: Vector, anchor: UI Anchor, imageType: UI Image Type, receiver: Player | Team) |
(name: String, position: Vector, size: Vector, anchor: UI Anchor, parent: UIWidget, visible: Boolean, padding: Number, bgColor: Vector, bgAlpha: Number, bgFill: UI Bg Fill, imageType: UI Image Type, imageColor: Vector, imageAlpha: Number) |
(name: String, position: Vector, size: Vector, anchor: UI Anchor, parent: UIWidget, visible: Boolean, padding: Number, bgColor: Vector, bgAlpha: Number, bgFill: UI Bg Fill, imageType: UI Image Type, imageColor: Vector, imageAlpha: Number, receiver: Player | Team) |
(name: String, position: Vector, size: Vector, anchor: UI Anchor, parent: UIWidget, visible: Boolean, padding: Number, bgColor: Vector, bgAlpha: Number, bgFill: UI Bg Fill, imageType: UI Image Type, imageColor: Vector, imageAlpha: Number, depth: UI Depth) |
(name: String, position: Vector, size: Vector, anchor: UI Anchor, parent: UIWidget, visible: Boolean, padding: Number, bgColor: Vector, bgAlpha: Number, bgFill: UI Bg Fill, imageType: UI Image Type, imageColor: Vector, imageAlpha: Number, depth: UI Depth, receiver: Player | Team) |
AddUIText
Creates a new UI Text Widget.
| Signature |
|---|
(name: String, position: Vector, size: Vector, anchor: UI Anchor, message: Message) |
(name: String, position: Vector, size: Vector, anchor: UI Anchor, message: Message, receiver: Player | Team) |
(name: String, position: Vector, size: Vector, anchor: UI Anchor, parent: UIWidget, visible: Boolean, padding: Number, bgColor: Vector, bgAlpha: Number, bgFill: UI Bg Fill, message: Message, textSize: Number, textColor: Vector, textAlpha: Number, textAnchor: UI Anchor) |
(name: String, position: Vector, size: Vector, anchor: UI Anchor, parent: UIWidget, visible: Boolean, padding: Number, bgColor: Vector, bgAlpha: Number, bgFill: UI Bg Fill, message: Message, textSize: Number, textColor: Vector, textAlpha: Number, textAnchor: UI Anchor, receiver: Player | Team) |
(name: String, position: Vector, size: Vector, anchor: UI Anchor, parent: UIWidget, visible: Boolean, padding: Number, bgColor: Vector, bgAlpha: Number, bgFill: UI Bg Fill, message: Message, textSize: Number, textColor: Vector, textAlpha: Number, textAnchor: UI Anchor, depth: UI Depth) |
(name: String, position: Vector, size: Vector, anchor: UI Anchor, parent: UIWidget, visible: Boolean, padding: Number, bgColor: Vector, bgAlpha: Number, bgFill: UI Bg Fill, message: Message, textSize: Number, textColor: Vector, textAlpha: Number, textAnchor: UI Anchor, depth: UI Depth, receiver: Player | Team) |
AddUIWeaponImage
Creates a new UI Image Widget based on a Weapon and loadout.
| Signature |
|---|
(name: String, position: Vector, size: Vector, anchor: UI Anchor, weapon: Weapons, parent: UIWidget) |
(name: String, position: Vector, size: Vector, anchor: UI Anchor, weapon: Weapons, parent: UIWidget, weaponPackage: WeaponPackage) |
(name: String, position: Vector, size: Vector, anchor: UI Anchor, weapon: Weapons, parent: UIWidget, visibility: Player | Team) |
(name: String, position: Vector, size: Vector, anchor: UI Anchor, weapon: Weapons, parent: UIWidget, weaponPackage: WeaponPackage, visibility: Player | Team) |
DeleteAllUIWidgets
Deletes all UI Widgets.
DeleteUIWidget
Deletes a particular UI Widget.
| Signature |
|---|
(widget: UIWidget) |
EnableUIButtonEvent
Determines if UI Button Widgets can send events.
| Signature |
|---|
(widget: UIWidget, buttonEvent: UI Button Event, enabled: Boolean) |
EnableUIInputMode
Determines if UI Buttons can be interacted with.
| Signature |
|---|
(enabled: Boolean) |
(enabled: Boolean, receiver: Player | Team) |
SetUIButtonAlphaBase
Changes the base alpha (transparency) of an UI Button Widget.
| Signature |
|---|
(widget: UIWidget, value: Number) |
SetUIButtonAlphaDisabled
Changes the alpha (transparency) of an UI Button Widget when it is disabled.
| Signature |
|---|
(widget: UIWidget, value: Number) |
SetUIButtonAlphaFocused
Changes the alpha (transparency) of an UI Button Widget when it is focused.
| Signature |
|---|
(widget: UIWidget, value: Number) |
SetUIButtonAlphaHover
Changes the alpha (transparency) of an UI Button Widget when it is hovered.
| Signature |
|---|
(widget: UIWidget, value: Number) |
SetUIButtonAlphaPressed
Changes the alpha (transparency) of an UI Button Widget when it is pressed.
| Signature |
|---|
(widget: UIWidget, value: Number) |
SetUIButtonColorBase
Changes the base color of an UI Button Widget.
| Signature |
|---|
(widget: UIWidget, value: Vector) |
SetUIButtonColorDisabled
Changes the color of an UI Button Widget when it is disabled.
| Signature |
|---|
(widget: UIWidget, value: Vector) |
SetUIButtonColorFocused
Changes the color of an UI Button Widget when it is focused.
| Signature |
|---|
(widget: UIWidget, value: Vector) |
SetUIButtonColorHover
Changes the color of an UI Button Widget when it is hovered.
| Signature |
|---|
(widget: UIWidget, value: Vector) |
SetUIButtonColorPressed
Changes the color of an UI Button Widget when it is pressed.
| Signature |
|---|
(widget: UIWidget, value: Vector) |
SetUIButtonEnabled
Determines if a specific UI Button Widget is enabled.
| Signature |
|---|
(widget: UIWidget, enabled: Boolean) |
SetUIImageAlpha
Changes the alpha (transparency) of the image of an UI Image Widget.
| Signature |
|---|
(widget: UIWidget, value: Number) |
SetUIImageColor
Changes the color of the image of an UI Image Widget.
| Signature |
|---|
(widget: UIWidget, value: Vector) |
SetUIImageType
Changes the image of an UI Image Widget.
| Signature |
|---|
(widget: UIWidget, imageType: UI Image Type) |
SetUITextAlpha
Changes the alpha (transparency) of the text of an UI Text Widget.
| Signature |
|---|
(widget: UIWidget, value: Number) |
SetUITextAnchor
Changes the anchor of the text in an UI Text Widget.
| Signature |
|---|
(widget: UIWidget, anchor: UI Anchor) |
SetUITextColor
Changes the font color of an UI Text Widget.
| Signature |
|---|
(widget: UIWidget, value: Vector) |
SetUITextLabel
Changes the message displayed by an UI Text Widget.
| Signature |
|---|
(widget: UIWidget, message: Message) |
SetUITextSize
Changes the font size of an UI Text Widget.
| Signature |
|---|
(widget: UIWidget, value: Number) |
SetUIWidgetAnchor
Changes the anchor of an UI Widget.
| Signature |
|---|
(widget: UIWidget, anchor: UI Anchor) |
SetUIWidgetBgAlpha
Changes the alpha (transparency) of an UI Widget.
| Signature |
|---|
(widget: UIWidget, value: Number) |
SetUIWidgetBgColor
Changes the background color of an UI Widget.
| Signature |
|---|
(widget: UIWidget, value: Vector) |
SetUIWidgetBgFill
Changes the way the UI Widget's background is rendered.
| Signature |
|---|
(widget: UIWidget, bgFill: UI Bg Fill) |
SetUIWidgetDepth
Changes the draw order of an UI Widget.
| Signature |
|---|
(widget: UIWidget, depth: UI Depth) |
SetUIWidgetName
Changes the name of an UI Widget.
| Signature |
|---|
(widget: UIWidget, name: String) |
SetUIWidgetPadding
Changes the padding of an UI Widget.
| Signature |
|---|
(widget: UIWidget, value: Number) |
SetUIWidgetParent
Changes the parent of an UI Widget.
| Signature |
|---|
(widget: UIWidget, parent: UIWidget) |
SetUIWidgetPosition
Changes the position of an UI Widget.
| Signature |
|---|
(widget: UIWidget, value: Vector) |
SetUIWidgetSize
Changes the size of an UI Widget.
| Signature |
|---|
(widget: UIWidget, value: Vector) |
SetUIWidgetVisible
Determines if an UI Widget is visible or not.
| Signature |
|---|
(widget: UIWidget, visible: Boolean) |
Vehicles
ForceVehicleSpawnerSpawn
Cause a vehicle spawner to spawn one vehicle of the type it is currently set to.
| Signature |
|---|
(vehicleSpawner: VehicleSpawner) |
SetAllVehiclesAllowedInSurroundingArea
Sets whether all vehicles are allowed in the Surrounding Area
| Signature |
|---|
(allowed: Boolean) |
SetMaxVehicleHeightLimitScale
Scales the maximum flight height at which vehicle engines stop providing lift.
| Signature |
|---|
(heightScale: Number) |
SetVehicleAllowedInSurroundingArea
Sets whether a vehicle is allowed in the Surrounding Area
| Signature |
|---|
(vehicle: Vehicle List, allowed: Boolean) |
SetVehicleCategoryAllowedInSurroundingArea
Sets whether a vehicle category is allowed in the Surrounding Area
| Signature |
|---|
(vehicleCategory: Vehicle Categories, allowed: Boolean) |
SetVehicleSpawnerAbandonVehiclesOutOfCombatArea
Enables or disables the feature to destroy vehicles left outside of the combat area.
| Signature |
|---|
(vehicleSpawner: VehicleSpawner, enabled: Boolean) |
SetVehicleSpawnerApplyDamageToAbandonVehicle
Enables or disables the feature to destroy abandoned vehicles.
| Signature |
|---|
(vehicleSpawner: VehicleSpawner, enabled: Boolean) |
SetVehicleSpawnerAutoSpawn
Enables or Disables automatic vehicle respawning from the vehicle spawner.
| Signature |
|---|
(vehicleSpawner: VehicleSpawner, enabled: Boolean) |
SetVehicleSpawnerKeepAliveAbandonRadius
Sets the distance from the nearest player for a vehicle to consider itself abandoned.
| Signature |
|---|
(vehicleSpawner: VehicleSpawner, keepAliveAbandonedRadius: Number) |
SetVehicleSpawnerKeepAliveSpawnerRadius
Sets the distance its vehicle spawner for a vehicle to consider itself abandoned.
| Signature |
|---|
(vehicleSpawner: VehicleSpawner, keepAliveSpawnerRadius: Number) |
SetVehicleSpawnerRespawnTime
Sets the delay after destruction before a vehicle automatically respawn, if the feature is activated.
| Signature |
|---|
(vehicleSpawner: VehicleSpawner, respawnTime: Number) |
SetVehicleSpawnerTimeUntilAbandon
Sets the time left idle before a vehicle is considered abandoned.
| Signature |
|---|
(vehicleSpawner: VehicleSpawner, timeUntilAbandon: Number) |
SetVehicleSpawnerVehicleType
Sets the type of vehicle that will spawn from the vehicle spawner.
| Signature |
|---|
(vehicleSpawner: VehicleSpawner, vehicleType: Vehicle List) |
Health
SetVehicleMaxHealthMultiplier
Multiplies the maximum health of target Vehicle by the provided Number greater than 0 and less than or equal to 4.
Note: The health of a Vehicle is displayed in-game as a percentage.
| Signature |
|---|
(vehicle: Vehicle, maxHealthMultiplier: Number) |
Soldier
ForcePlayerExitVehicle
Forces the specified Player to exit the target Vehicle.
| Signature |
|---|
(player: Player, vehicle: Vehicle) |
(vehicle: Vehicle) |
(player: Player) |
ForcePlayerToSeat
Forces the specified Player into the target Vehicle at the provided seat Number.
Note: If the provided index is -1, that Player will be forced into the first available seat.
| Signature |
|---|
(player: Player, vehicle: Vehicle, seatNumber: Number) |
Objects
Object blocks represent game entities and can be used as inputs to other blocks.
| Object | Type |
|---|---|
AreaTrigger | AreaTrigger |
Bomb | Bomb |
CapturePoint | CapturePoint |
EmplacementSpawner | EmplacementSpawner |
FixedCamera | FixedCamera |
HQ | HQ |
InteractPoint | InteractPoint |
LootSpawner | LootSpawner |
MapSpecificFeature | MapSpecificFeature |
MCOM | MCOM |
Player | Player |
RingOfFire | RingOfFire |
Sector | Sector |
SFX | SFX |
SpatialObject | SpatialObject |
Spawner | Spawner |
SpawnPoint | SpawnPoint |
Team | Team |
Vehicle | Vehicle |
VehicleSpawner | VehicleSpawner |
VFX | VFX |
VL7Cloud | VL7Cloud |
VO | VO |
WaypointPath | WaypointPath |
WorldIcon | WorldIcon |
Selection Lists
Selection lists are enum-like values used for dropdown parameters.
AiInput
List type: AiInput Values: 13
| Value |
|---|
Crouch |
FireWeapon |
Interact |
Jump |
Prone |
Reload |
SelectCharacterGadget |
SelectOpenGadget |
SelectPrimary |
SelectSecondary |
SelectThrowable |
Sprint |
Strafe |
AmmoTypes
List type: AmmoTypes Values: 6
| Value |
|---|
AR_Carbine_Ammo |
Armor_Plate |
LMG_Ammo |
Pistol_SMG_Ammo |
Shotgun_Ammo |
Sniper_DMR_Ammo |
ArmorType
List type: ArmorTypes Values: 3
| Value |
|---|
CeramicArmor |
NoArmor |
SoftArmor |
BombState
List type: BombState Values: 10
| Value |
|---|
Carried |
Defusing |
Dropped |
Inactive |
ObjectiveCompleted |
Planted |
Planting |
Resetting |
Spawned |
Unspawned |
Cameras
List type: Cameras Values: 4
| Value |
|---|
FirstPerson |
Fixed |
Free |
ThirdPerson |
CustomNotificationSlots
List type: CustomNotificationSlots Values: 5
| Value |
|---|
HeaderText |
MessageText1 |
MessageText2 |
MessageText3 |
MessageText4 |
Factions
List type: Factions Values: 2
| Value |
|---|
NATO |
PaxArmata |
Gadgets
List type: Gadgets Values: 62
| Value |
|---|
CallIn_Air_Strike |
CallIn_Ammo_Drop |
CallIn_Anti_Vehicle_Drop |
CallIn_Artillery_Strike |
CallIn_Mobile_Redeploy |
CallIn_Smoke_Screen |
CallIn_UAV_Overwatch |
CallIn_Weapon_Drop |
Class_Adrenaline_Injector |
Class_Handheld_Jammer |
Class_Motion_Sensor |
Class_Repair_Tool |
Class_Supply_Bag |
Deployable_Cover |
Deployable_Deploy_Beacon |
Deployable_EOD_Bot |
Deployable_Grenade_Intercept_System |
Deployable_Missile_Intercept_System |
Deployable_Portable_Mortar |
Deployable_Recon_Drone |
Deployable_Vehicle_Supply_Crate |
Launcher_Aim_Guided |
Launcher_Air_Defense |
Launcher_Auto_Guided |
Launcher_Breaching_Projectile |
Launcher_High_Explosive |
Launcher_IGLA |
Launcher_Incendiary_Airburst |
Launcher_Long_Range |
Launcher_Smoke_Grenade |
Launcher_Thermobaric_Grenade |
Launcher_Unguided_Rocket |
Mask_Gas |
Mask_NVG |
Melee_Combat_Knife |
Melee_Hunting_Knife |
Melee_Ice_Axe |
Melee_Serrated_Blade |
Melee_Sledgehammer |
Misc_Acoustic_Sensor_AV_Mine |
Misc_Anti_Personnel_Mine |
Misc_Anti_Vehicle_Mine |
Misc_Assault_Ladder |
Misc_Defibrillator |
Misc_Demolition_Charge |
Misc_Incendiary_Round_Shotgun |
Misc_Laser_Designator |
Misc_PortalGadget |
Misc_Sniper_Decoy |
Misc_Supply_Pouch |
Misc_Suppression |
Misc_Tracer_Dart |
Misc_Tripwire_Sensor_AV_Mine |
Throwable_Anti_Vehicle_Grenade |
Throwable_Flash_Grenade |
Throwable_Fragmentation_Grenade |
Throwable_Incendiary_Grenade |
Throwable_Mini_Frag_Grenade |
Throwable_Proximity_Detector |
Throwable_Smoke_Grenade |
Throwable_Stun_Grenade |
Throwable_Throwing_Knife |
GameModeTicker
List type: GameModeTicker Values: 2
| Value |
|---|
None |
Ticker_Conquest |
GolmudTrainMoveCommands
List type: GolmudTrainMoveCommands Values: 3
| Value |
|---|
MoveEast |
MoveWest |
Stop |
GolmudTrainStopReason
List type: GolmudTrainStopReason Values: 3
| Value |
|---|
ReachedEastTerminal |
ReachedWestTerminal |
StoppedInTransit |
GolmudTrainVariants
List type: GolmudTrainVariants Values: 4
| Value |
|---|
MovingTrain |
None |
StaticTrain_Breakthrough |
StaticTrain_Rush |
InventorySlots
List type: InventorySlots Values: 9
| Value |
|---|
Callins |
ClassGadget |
GadgetOne |
GadgetTwo |
MeleeWeapon |
MiscGadget |
PrimaryWeapon |
SecondaryWeapon |
Throwable |
Maps
List type: Maps Values: 23
| Value |
|---|
Abbasid |
Aftermath |
Badlands |
Battery |
Capstone |
Contaminated |
Dumbo |
Eastwood |
Firestorm |
GolmudRailway |
Granite_ClubHouse |
Granite_MainStreet |
Granite_Marina |
Granite_MilitaryRnD |
Granite_MilitaryStorage |
Granite_TechCampus |
Granite_Underground |
Limestone |
Outskirts |
Plaza |
Sand |
Subsurface |
Tungsten |
MCOMArmType
List type: MCOMArmType Values: 2
| Value |
|---|
Bomb |
Default |
MoveSpeed
List type: MoveSpeed Values: 7
| Value |
|---|
InvestigateRun |
InvestigateSlowWalk |
InvestigateWalk |
Patrol |
Run |
Sprint |
Walk |
MusicEvents
List type: MusicEvents Values: 46
| Value |
|---|
BR_InsertionCinematic_Dropzone_Loop |
BR_InsertionCinematic_Loop |
BR_InsertionJump |
BR_InsertionLanding |
BR_LastTwoSquads |
BR_Loss_Early_Loop |
BR_Loss_EndOfRound_Loop |
BR_Loss_SecondPlace_Loop |
BR_Pause |
BR_RespawnSecondChance |
BR_RespawnTower |
BR_Stop |
BR_Unpause |
BR_WonRound_Loop |
BRGauntlet_LobbyFilled |
BRGauntlet_WaitingForPlayers_Loop |
Core_Deploy_Loop |
Core_EndOfRound_Loop |
Core_LastPhaseBegin |
Core_Overtime_Loop |
Core_PauseMenu_Loop |
Core_PhaseBegin |
Core_PhaseEnded |
Core_Stinger_Negative |
Core_Stinger_Positive |
Core_Stinger_RankUp |
Core_Stop |
Gauntlet_Deploy |
Gauntlet_Loss_FinalMission_Loop |
Gauntlet_Loss_Loop |
Gauntlet_MissionBriefing_Final |
Gauntlet_MissionBriefing_One |
Gauntlet_MissionBriefing_Three |
Gauntlet_MissionBriefing_Two |
Gauntlet_Pause |
Gauntlet_Qualified_Loop |
Gauntlet_Qualified_Outro |
Gauntlet_Stop |
Gauntlet_Unpause |
Gauntlet_Urgency |
Gauntlet_Urgency_FinalMission |
Gauntlet_WonOperation_Loop |
Radio_ClearQueue |
Radio_NextQueuedTrack |
Radio_Play |
Radio_Stop |
MusicPackages
List type: MusicPackages Values: 4
| Value |
|---|
BR |
Core |
Gauntlet |
Radio |
MusicParams
List type: MusicParams Values: 14
| Value |
|---|
BR_Amplitude |
BRGauntlet_LobbyTimerRemaining |
Core_Amplitude |
Core_IsWinning |
Core_PhaseUrgency |
Core_Sector |
Core_Urgency |
Gauntlet_Amplitude |
Radio_Amplitude |
Radio_Biome |
Radio_Channel |
Radio_ContinueQueueOnTrackEnd |
Radio_LoopQueuedTracks |
Radio_QueueTrackNumber |
PlayerDamageTypes
List type: PlayerDamageTypes Values: 6
| Value |
|---|
Default |
Explosion |
Fall |
Fire |
Headshot |
Melee |
PlayerDeathTypes
List type: PlayerDeathTypes Values: 11
| Value |
|---|
Deserting |
Drowning |
Explosion |
Fall |
Fire |
Headshot |
Melee |
Penetration |
Redeploy |
Roadkill |
Weapon |
PlayerFilterTypes
List type: PlayerFilterTypes Values: 4
| Value |
|---|
None |
Player |
Squad |
TeamId |
RestrictedInputs
List type: RestrictedInputs Values: 20
| Value |
|---|
CameraPitch |
CameraYaw |
Crouch |
CycleFire |
CyclePrimary |
FireWeapon |
Interact |
Jump |
MoveForwardBack |
MoveLeftRight |
Prone |
Reload |
SelectCharacterGadget |
SelectMelee |
SelectOpenGadget |
SelectPrimary |
SelectSecondary |
SelectThrowable |
Sprint |
Zoom |
ResupplyTypes
List type: ResupplyTypes Values: 3
| Value |
|---|
AmmoBox |
AmmoCrate |
SupplyBag |
RuntimeSpawn_Abbasid
List type: RuntimeSpawn_Abbasid Values: 1346
This is a map-based spatial object list. See Spatial Object Reference for the full combined map-aware reference.
RuntimeSpawn_Aftermath
List type: RuntimeSpawn_Aftermath Values: 1496
This is a map-based spatial object list. See Spatial Object Reference for the full combined map-aware reference.
RuntimeSpawn_Badlands
List type: RuntimeSpawn_Badlands Values: 891
This is a map-based spatial object list. See Spatial Object Reference for the full combined map-aware reference.
RuntimeSpawn_Battery
List type: RuntimeSpawn_Battery Values: 1232
This is a map-based spatial object list. See Spatial Object Reference for the full combined map-aware reference.
RuntimeSpawn_Capstone
List type: RuntimeSpawn_Capstone Values: 610
This is a map-based spatial object list. See Spatial Object Reference for the full combined map-aware reference.
RuntimeSpawn_Common
List type: RuntimeSpawn_Common Values: 1473
This is a map-based spatial object list. See Spatial Object Reference for the full combined map-aware reference.
RuntimeSpawn_Contaminated
List type: RuntimeSpawn_Contaminated Values: 1346
This is a map-based spatial object list. See Spatial Object Reference for the full combined map-aware reference.
RuntimeSpawn_Dumbo
List type: RuntimeSpawn_Dumbo Values: 1499
This is a map-based spatial object list. See Spatial Object Reference for the full combined map-aware reference.
RuntimeSpawn_Eastwood
List type: RuntimeSpawn_Eastwood Values: 944
This is a map-based spatial object list. See Spatial Object Reference for the full combined map-aware reference.
RuntimeSpawn_FireStorm
List type: RuntimeSpawn_FireStorm Values: 746
This is a map-based spatial object list. See Spatial Object Reference for the full combined map-aware reference.
RuntimeSpawn_GolmudRailway
List type: RuntimeSpawn_GolmudRailway Values: 1189
This is a map-based spatial object list. See Spatial Object Reference for the full combined map-aware reference.
RuntimeSpawn_Granite_Downtown
List type: RuntimeSpawn_Granite_Downtown Values: 1456
This is a map-based spatial object list. See Spatial Object Reference for the full combined map-aware reference.
RuntimeSpawn_Granite_Marina
List type: RuntimeSpawn_Granite_Marina Values: 1417
This is a map-based spatial object list. See Spatial Object Reference for the full combined map-aware reference.
RuntimeSpawn_Granite_MilitaryRnD
List type: RuntimeSpawn_Granite_MilitaryRnD Values: 1064
This is a map-based spatial object list. See Spatial Object Reference for the full combined map-aware reference.
RuntimeSpawn_Granite_MilitaryStorage
List type: RuntimeSpawn_Granite_MilitaryStorage Values: 1128
This is a map-based spatial object list. See Spatial Object Reference for the full combined map-aware reference.
RuntimeSpawn_Granite_ResidentialNorth
List type: RuntimeSpawn_Granite_ResidentialNorth Values: 909
This is a map-based spatial object list. See Spatial Object Reference for the full combined map-aware reference.
RuntimeSpawn_Granite_TechCenter
List type: RuntimeSpawn_Granite_TechCenter Values: 834
This is a map-based spatial object list. See Spatial Object Reference for the full combined map-aware reference.
RuntimeSpawn_Granite_Underground
List type: RuntimeSpawn_Granite_Underground Values: 1430
This is a map-based spatial object list. See Spatial Object Reference for the full combined map-aware reference.
RuntimeSpawn_Limestone
List type: RuntimeSpawn_Limestone Values: 927
This is a map-based spatial object list. See Spatial Object Reference for the full combined map-aware reference.
RuntimeSpawn_Outskirts
List type: RuntimeSpawn_Outskirts Values: 842
This is a map-based spatial object list. See Spatial Object Reference for the full combined map-aware reference.
RuntimeSpawn_Plaza
List type: RuntimeSpawn_Plaza Values: 1376
This is a map-based spatial object list. See Spatial Object Reference for the full combined map-aware reference.
RuntimeSpawn_Sand
List type: RuntimeSpawn_Sand Values: 1346
This is a map-based spatial object list. See Spatial Object Reference for the full combined map-aware reference.
RuntimeSpawn_Subsurface
List type: RuntimeSpawn_Subsurface Values: 980
This is a map-based spatial object list. See Spatial Object Reference for the full combined map-aware reference.
RuntimeSpawn_Tungsten
List type: RuntimeSpawn_Tungsten Values: 877
This is a map-based spatial object list. See Spatial Object Reference for the full combined map-aware reference.
ScoreboardType
List type: ScoreboardType Values: 5
| Value |
|---|
CustomFFA |
CustomTwoTeams |
DefaultFFA |
NotSet |
Off |
ScoreCriteria
List type: ScoreCriteria Values: 2
| Value |
|---|
HighestProgress |
LowestProgress |
ScreenEffects
List type: ScreenEffects Values: 4
| Value |
|---|
Night |
Saturated |
Stealth |
VL7 |
SoldierClass
List type: SoldierClass Values: 4
| Value |
|---|
Assault |
Engineer |
Recon |
Support |
SoldierEffects
List type: SoldierEffects Values: 3
| Value |
|---|
FreezeStatusEffect |
HeatStatusEffect |
VL7Effect |
SoldierStateBool
List type: SoldierStateBool Values: 23
| Value |
|---|
HasBomb |
IsAISoldier |
IsAlive |
IsBeingRevived |
IsCrouching |
IsDead |
IsDiving |
IsFiring |
IsInAir |
IsInteracting |
IsInVehicle |
IsInWater |
IsJumping |
IsManDown |
IsOnGround |
IsParachuting |
IsProne |
IsReloading |
IsReviving |
IsSprinting |
IsStanding |
IsVaulting |
IsZooming |
SoldierStateNumber
List type: SoldierStateNumber Values: 6
| Value |
|---|
CurrentHealth |
CurrentWeaponAmmo |
CurrentWeaponMagazineAmmo |
MaxHealth |
NormalizedHealth |
Speed |
SoldierStateVector
List type: SoldierStateVector Values: 4
| Value |
|---|
EyePosition |
GetFacingDirection |
GetLinearVelocity |
GetPosition |
SpawnModes
List type: SpawnModes Values: 3
| Value |
|---|
AutoSpawn |
Deploy |
Spectating |
SpectatingGroup
List type: SpectatingGroup Values: 3
| Value |
|---|
All |
Squad |
Team |
SpotStatus
List type: SpotStatus Values: 4
| Value |
|---|
SpotInBoth |
SpotInMinimap |
SpotInWorld |
Unspot |
Stance
List type: Stance Values: 3
| Value |
|---|
Crouch |
Prone |
Stand |
StationaryEmplacementsList
List type: StationaryEmplacements Values: 3
| Value |
|---|
BGM71TOW |
GDF009 |
M2MG |
Types
List type: Types Values: 118
| Value |
|---|
AreaTrigger |
Array |
Bomb |
Boolean |
CapturePoint |
DamageType |
DeathType |
EmplacementSpawner |
Enum_AiInput |
Enum_AmmoTypes |
Enum_BombState |
Enum_Cameras |
Enum_CustomNotificationSlots |
Enum_Factions |
Enum_Gadgets |
Enum_GameModeTicker |
Enum_GolmudTrainMoveCommands |
Enum_GolmudTrainStopReason |
Enum_GolmudTrainVariants |
Enum_InventorySlots |
Enum_Maps |
Enum_MCOMArmType |
Enum_MoveSpeed |
Enum_MusicEvents |
Enum_MusicPackages |
Enum_MusicParams |
Enum_PlayerDamageTypes |
Enum_PlayerDeathTypes |
Enum_PlayerFilterTypes |
Enum_RestrictedInputs |
Enum_ResupplyTypes |
Enum_RuntimeSpawn_Abbasid |
Enum_RuntimeSpawn_Aftermath |
Enum_RuntimeSpawn_Badlands |
Enum_RuntimeSpawn_Battery |
Enum_RuntimeSpawn_Capstone |
Enum_RuntimeSpawn_Common |
Enum_RuntimeSpawn_Contaminated |
Enum_RuntimeSpawn_Dumbo |
Enum_RuntimeSpawn_Eastwood |
Enum_RuntimeSpawn_FireStorm |
Enum_RuntimeSpawn_GolmudRailway |
Enum_RuntimeSpawn_Granite_Downtown |
Enum_RuntimeSpawn_Granite_Marina |
Enum_RuntimeSpawn_Granite_MilitaryRnD |
Enum_RuntimeSpawn_Granite_MilitaryStorage |
Enum_RuntimeSpawn_Granite_ResidentialNorth |
Enum_RuntimeSpawn_Granite_TechCenter |
Enum_RuntimeSpawn_Granite_Underground |
Enum_RuntimeSpawn_Limestone |
Enum_RuntimeSpawn_Outskirts |
Enum_RuntimeSpawn_Plaza |
Enum_RuntimeSpawn_Sand |
Enum_RuntimeSpawn_Subsurface |
Enum_RuntimeSpawn_Tungsten |
Enum_ScoreboardType |
Enum_ScoreCriteria |
Enum_ScreenEffects |
Enum_SoldierClass |
Enum_SoldierEffects |
Enum_SoldierStateBool |
Enum_SoldierStateNumber |
Enum_SoldierStateVector |
Enum_SpawnModes |
Enum_SpectatingGroup |
Enum_SpotStatus |
Enum_Stance |
Enum_StationaryEmplacements |
Enum_Types |
Enum_UIAnchor |
Enum_UIBgFill |
Enum_UIButtonEvent |
Enum_UIDepth |
Enum_UIImageType |
Enum_VehicleCategories |
Enum_VehicleList |
Enum_VehicleStateVector |
Enum_VoiceOverEvents2D |
Enum_VoiceOverFlags |
Enum_WeaponAttachments |
Enum_Weapons |
Enum_WorldIconImages |
FixedCamera |
HQ |
InteractPoint |
LootMissionObjectManager |
LootSpawner |
MapSpecificFeature |
MCOM |
Message |
Number |
Object |
Player |
PortalEnum |
RingOfFire |
ScoreboardType |
ScreenEffect |
Sector |
SFX |
SpatialObject |
Spawner |
SpawnPoint |
Squad |
String |
Team |
Transform |
UIWidget |
Variable |
Vector |
Vehicle |
VehicleSpawner |
VFX |
VL7Cloud |
VO |
WaypointPath |
WeaponPackage |
WeaponUnlock |
WorldIcon |
UIAnchor
List type: UIAnchor Values: 9
| Value |
|---|
BottomCenter |
BottomLeft |
BottomRight |
Center |
CenterLeft |
CenterRight |
TopCenter |
TopLeft |
TopRight |
UIBgFill
List type: UIBgFill Values: 9
| Value |
|---|
Blur |
GradientBottom |
GradientLeft |
GradientRight |
GradientTop |
None |
OutlineThick |
OutlineThin |
Solid |
UIButtonEvent
List type: UIButtonEvent Values: 6
| Value |
|---|
ButtonDown |
ButtonUp |
FocusIn |
FocusOut |
HoverIn |
HoverOut |
UIDepth
List type: UIDepth Values: 2
| Value |
|---|
AboveGameUI |
BelowGameUI |
UIImageType
List type: UIImageType Values: 8
| Value |
|---|
CrownOutline |
CrownSolid |
None |
QuestionMark |
RifleAmmo |
SelfHeal |
SpawnBeacon |
TEMP_PortalIcon |
VehicleCategories
List type: VehicleCategories Values: 7
| Value |
|---|
Air_All |
Air_Heli |
Air_Plane |
Ground_All |
Ground_Combat |
Ground_Transport |
Naval_All |
VehicleList
List type: VehicleList Values: 26
| Value |
|---|
Abrams |
AH64 |
AH6M |
AH6M_Pax |
Cheetah |
Couch |
CV90 |
DirtBike |
DirtBike_Pax |
Eurocopter |
F16 |
F22 |
Flyer60 |
Gepard |
GolfCart |
JAS39 |
Leopard |
M2Bradley |
Marauder |
Marauder_Pax |
Quadbike |
RHIB |
SU57 |
UH60 |
UH60_Pax |
Vector |
VehicleStateVector
List type: VehicleStateVector Values: 3
| Value |
|---|
FacingDirection |
LinearVelocity |
VehiclePosition |
VoiceOverEvents2D
List type: VoiceOverEvents2D Values: 61
| Value |
|---|
CheckPointEnemy |
CheckPointEnemyAnother |
CheckPointFriendly |
CheckPointFriendlyAnother |
CheckPointMovingToLastEnemy |
CheckPointMovingToLastFriendly |
FirstSpawn |
FirstSpawnDefender |
GlobalAircraftAvailable |
GlobalAirstrikeWarning |
GlobalEOMDefeat |
GlobalEOMVictory |
GlobalOutOfBounds |
MComArmEnemy |
MComArmFriendly |
MComDefuseEnemy |
MComDefuseFriendly |
MComDestroyedEnemy |
MComDestroyedFriendly |
MComDestroyedOneLeftEnemy |
MComDestroyedOneLeftFriendly |
ObjectiveCaptured |
ObjectiveCapturedEnemy |
ObjectiveCapturedEnemyGeneric |
ObjectiveCapturedGeneric |
ObjectiveCapturing |
ObjectiveContested |
ObjectiveLocated |
ObjectiveLockdownEnemy |
ObjectiveLockdownFriendly |
ObjectiveLost |
ObjectiveNeutralised |
ObjectiveTerritoryLost |
ObjectiveTerritoryLostGeneric |
ObjectiveTerritoryTaken |
ObjectiveTerritoryTakenGeneric |
PlayerCountEnemyLow |
PlayerCountFriendlyLow |
ProgressEarlyLosing |
ProgressEarlyWinning |
ProgressLateLosing |
ProgressLateWinning |
ProgressMidLosing |
ProgressMidWinning |
RoundEndEnemyCapture |
RoundEndEnemyKills |
RoundEndFriendlyCapture |
RoundEndFriendlyKills |
RoundLastRound |
RoundStartGeneric |
RoundSuddenDeath |
RoundSwitchSides |
SectorTakenAttacker |
SectorTakenDefender |
Time120Left |
Time30Left |
Time60Left |
TimeLow |
TimeOvertime |
VehicleArmoredSpawn |
VehicleTankSpawn |
VoiceOverFlags
List type: VoiceOverFlags Values: 9
| Value |
|---|
Alpha |
Bravo |
Charlie |
Delta |
Echo |
Foxtrot |
Golf |
Hotel |
India |
WeaponAttachments
List type: WeaponAttachments Values: 371
| Value |
|---|
Ammo_Buckshot |
Ammo_Flechette |
Ammo_FMJ |
Ammo_Frangible |
Ammo_Hollow_Point |
Ammo_Match_Grade |
Ammo_Polymer_Case |
Ammo_Slugs |
Ammo_Subsonic |
Ammo_Subsonic_Frangible |
Ammo_Subsonic_HP |
Ammo_Synthetic_Tip |
Ammo_Tungsten_Core |
Barrel_10_Factory |
Barrel_10_Full |
Barrel_102mm_Compact |
Barrel_105_Custom |
Barrel_105_Factory |
Barrel_11_Extended |
Barrel_11_Heavy |
Barrel_114mm_Factory |
Barrel_114mm_Pencil |
Barrel_115_Commando |
Barrel_12_Assaulter |
Barrel_12_SBR |
Barrel_122mm_Factory |
Barrel_122mm_Pencil |
Barrel_125_Fluted |
Barrel_125_Mid |
Barrel_13_Factory |
Barrel_13_Fluted |
Barrel_13_Prototype |
Barrel_13_Standard |
Barrel_135mm_Long |
Barrel_145_Alt |
Barrel_145_Carbine |
Barrel_145_Common |
Barrel_145_Factory |
Barrel_145_Standard |
Barrel_16_Custom |
Barrel_16_Dissipator |
Barrel_16_Factory |
Barrel_16_Pencil |
Barrel_16_Rifle |
Barrel_16_Short |
Barrel_16_US |
Barrel_165_Basic |
Barrel_165_Fluted |
Barrel_165_LSW |
Barrel_165_Rifle |
Barrel_17_Cut |
Barrel_17_Factory |
Barrel_17_Fluted |
Barrel_18_Cryogenic |
Barrel_18_Custom |
Barrel_18_EBR |
Barrel_18_Extended |
Barrel_18_Govt |
Barrel_18_Pencil |
Barrel_18_SPR |
Barrel_18_US_LB |
Barrel_180mm_Prototype |
Barrel_180mm_Standard |
Barrel_185_Factory |
Barrel_189_Factory |
Barrel_189_Prototype |
Barrel_20_Custom_Covert |
Barrel_20_Factory |
Barrel_20_HBAR |
Barrel_20_LE |
Barrel_20_Lima |
Barrel_20_Long |
Barrel_20_OH |
Barrel_20_SDM_R |
Barrel_200mm_Custom |
Barrel_200mm_Custom_H |
Barrel_200mm_Factory |
Barrel_200mm_Fluted |
Barrel_215_Factory |
Barrel_215_Fluted |
Barrel_22_E3_Long |
Barrel_22_Factory |
Barrel_225mm_Factory |
Barrel_238mm_Cryogenic |
Barrel_238mm_Factory |
Barrel_238mm_Pencil |
Barrel_24_Bravo |
Barrel_24_Extended |
Barrel_24_Fluted |
Barrel_24_Full |
Barrel_240mm_Fluted |
Barrel_240mm_SB |
Barrel_245mm_Custom |
Barrel_26_Carbon |
Barrel_26_Factory |
Barrel_264mm_Factory |
Barrel_264mm_Fluted |
Barrel_264mm_Prototype |
Barrel_27_Factory |
Barrel_27_Full |
Barrel_27_MK22 |
Barrel_303mm_LB |
Barrel_305mm_Custom |
Barrel_305mm_Custom_H |
Barrel_314mm_Factory |
Barrel_314mm_Fluted |
Barrel_314mm_Prototype |
Barrel_32_Custom |
Barrel_330mm_Mk3 |
Barrel_349mm_Fluted |
Barrel_349mm_SB |
Barrel_367mm_Civ |
Barrel_370mm_Compact |
Barrel_39_Factory |
Barrel_39_Pencil |
Barrel_391mm_CQB |
Barrel_406mm_Standard |
Barrel_407mm_Civ_S |
Barrel_409mm_Cut |
Barrel_409mm_Factory |
Barrel_409mm_Fluted |
Barrel_409mm_US |
Barrel_415mm_Factory |
Barrel_415mm_Fluted |
Barrel_415mm_Prototype |
Barrel_419mm_Boar_F |
Barrel_430mm_Cut |
Barrel_430mm_Factory |
Barrel_442_mm_CQB |
Barrel_45_Compact |
Barrel_450mm_Factory |
Barrel_450mm_Standard |
Barrel_457mm_Mk9 |
Barrel_457mm_Urban |
Barrel_458mm_Custom |
Barrel_465mm_LB |
Barrel_480mm_Factory |
Barrel_480mm_Fluted |
Barrel_480mm_MG |
Barrel_5_Factory |
Barrel_5_Pencil |
Barrel_508mm_Mk8 |
Barrel_510mm_DMR |
Barrel_510mm_Fluted |
Barrel_512_Compact |
Barrel_514mm_Carbine |
Barrel_518mm_Factory |
Barrel_518mm_Fluted |
Barrel_521mm_Boar |
Barrel_521mm_Boar_F |
Barrel_55_Factory |
Barrel_55_Fluted |
Barrel_550mm_Factory |
Barrel_556mm_Prototype |
Barrel_560mm_Cut |
Barrel_560mm_Factory |
Barrel_565mm_Fluted |
Barrel_565mm_Para |
Barrel_590mm_Factory |
Barrel_6_Fluted |
Barrel_6_Standard |
Barrel_600mm_Cut |
Barrel_600mm_DMR |
Barrel_600mm_Fluted |
Barrel_600mm_Tabuk |
Barrel_612mm_VMW |
Barrel_620mm_Classic |
Barrel_646mm_Cut |
Barrel_646mm_Fluted |
Barrel_646mm_LSW |
Barrel_65_Extended |
Barrel_650mm_Factory |
Barrel_650mm_Fluted |
Barrel_675_Factory |
Barrel_68_Factory |
Barrel_68_Fluted |
Barrel_730mm_3LR |
Barrel_75_Compact |
Barrel_8_Extended |
Barrel_837_Long |
Barrel_9_Factory |
Barrel_9_Fluted |
Barrel_9_Heavy |
Barrel_IAR_Heavy |
Bottom_5_mW_Green |
Bottom_5_mW_Red |
Bottom_50_mW_Green |
Bottom_6H64_Vertical |
Bottom_Adjustable_Angled |
Bottom_Alloy_Vertical |
Bottom_Bipod |
Bottom_Canted_Stubby |
Bottom_Canted_Vertical |
Bottom_Classic_Grip_Pod |
Bottom_Classic_Vertical |
Bottom_Compact_Handstop |
Bottom_Factory_Angled |
Bottom_Flashlight |
Bottom_Folding_Stubby |
Bottom_Folding_Vertical |
Bottom_Full_Angled |
Bottom_Laser_Light_Combo_Green |
Bottom_Laser_Light_Combo_Red |
Bottom_Low_Profile_Stubby |
Bottom_PTT_Grip_Pod |
Bottom_QD_Grip_Pod |
Bottom_Ribbed_Stubby |
Bottom_Ribbed_Vertical |
Bottom_Slim_Angled |
Bottom_Slim_Handstop |
Bottom_Stippled_Stubby |
Bottom_Underslung_Mount |
Bottom_VIS_IR_Light |
Ergonomic_A3_Receiver |
Ergonomic_Aftermarket_Buffer |
Ergonomic_DLC_Bolt |
Ergonomic_Improved_Mag_Catch |
Ergonomic_Magwell_Flare |
Ergonomic_Match_Trigger |
Ergonomic_Rail_Cover |
Left_120_mW_Blue |
Left_5_mW_Green |
Left_5_mW_Red |
Left_50_mW_Blue |
Left_50_mW_Green |
Left_Flashlight |
Left_Range_Finder |
Left_Taclight__Aimed |
Left_VIS_IR_Light |
Magazine_100rnd_Belt_Box |
Magazine_100rnd_Belt_Pouch |
Magazine_100rnd_Drum_Mag |
Magazine_10rnd_Fast_Mag |
Magazine_10rnd_Magazine |
Magazine_11rnd_Magazine |
Magazine_15rnd_Fast_Mag |
Magazine_15rnd_Magazine |
Magazine_17rnd_Fast_Mag |
Magazine_17rnd_Magazine |
Magazine_200rnd_Belt_Box |
Magazine_20rnd_Fast_Mag |
Magazine_20rnd_Magazine |
Magazine_21rnd_Magazine |
Magazine_22rnd_Magazine |
Magazine_23rnd_Magazine |
Magazine_25rnd_Fast_Mag |
Magazine_25rnd_Magazine |
Magazine_27rnd_Magazine |
Magazine_30rnd_Fast_Mag |
Magazine_30rnd_Magazine |
Magazine_35rnd_Magazine |
Magazine_36rnd_Magazine |
Magazine_4_Shell_Tube |
Magazine_40rnd_Fast_Mag |
Magazine_40rnd_Magazine |
Magazine_41rnd_Magazine |
Magazine_45rnd_Fast_Mag |
Magazine_45rnd_Magazine |
Magazine_4rnd_Fast_Mag |
Magazine_4rnd_Magazine |
Magazine_5_Shell_Tube |
Magazine_50rnd_Belt_Pouch |
Magazine_50rnd_Loose_Belt |
Magazine_50rnd_Magazine |
Magazine_53rnd_Drum |
Magazine_5rnd_Fast_Mag |
Magazine_5rnd_Magazine |
Magazine_6_Shell_Tube |
Magazine_60rnd_Drum_Mag |
Magazine_60rnd_Magazine |
Magazine_6rnd_Speedloader |
Magazine_7_Shell_Dual_Tubes |
Magazine_7_Shell_Tube |
Magazine_75rnd_Belt_Box |
Magazine_75rnd_Drum |
Magazine_7rnd_Fast_Mag |
Magazine_7rnd_Magazine |
Magazine_8rnd_Fast_Mag |
Magazine_8rnd_Magazine |
Magazine_8rnd_Moon_Clip |
Magazine_8rnd_Speedloader |
Magazine_95rnd_Drum |
Muzzle_Compensated_Brake |
Muzzle_Compensator |
Muzzle_CQB_Suppressor |
Muzzle_Double_port_Brake |
Muzzle_Double_Port_Brake |
Muzzle_Flash_Comp |
Muzzle_Flash_Hider |
Muzzle_Hybrid_Suppressor_K |
Muzzle_Hybrid_Suppressor_L |
Muzzle_Hybrid_Suppressor_S |
Muzzle_Lightened_Suppressor |
Muzzle_Linear_Comp |
Muzzle_Long_Suppressor |
Muzzle_Single_port_Brake |
Muzzle_Slant_Brake |
Muzzle_Standard_Suppressor |
Muzzle_Thread_Protector |
Muzzle_Triple_port_Brake |
Right_120_mW_Blue |
Right_5_mW_Green |
Right_5_mW_Red |
Right_50_mW_Blue |
Right_50_mW_Green |
Right_50_MW_Violet |
Right_Flashlight |
Right_Laser_Light_Combo_Green |
Right_Laser_Light_Combo_Red |
Right_Range_Finder |
Right_Taclight__Aimed |
Right_VIS_IR_Light |
Scope_1P86_LPVO |
Scope_1p87_150x |
Scope_1p88_Variable |
Scope_2Pro_125x |
Scope_3VZR_175x |
Scope_A_P2_175x |
Scope_Adjustable_Magnification_200x |
Scope_Adjustable_Magnification_300x |
Scope_Adjustable_Magnification_400x |
Scope_Anti_Glare_Coating |
Scope_Aperture_Sight |
Scope_Baker_300x |
Scope_BF_2M_250x |
Scope_Canted_Iron_Sights |
Scope_Canted_Reflex |
Scope_Carry_Handle_Irons |
Scope_CCO_200x |
Scope_CQ_RDS_125x |
Scope_CQB_Sights |
Scope_DVO_LPVO |
Scope_Flip_Up_Irons |
Scope_GRIM_150x |
Scope_Iron_Sights |
Scope_LDS_450x |
Scope_LERT_800x |
Scope_M145_MGO_350x |
Scope_Magnifier |
Scope_Mars_F_LPVO |
Scope_MC_CO_LPVO |
Scope_Mini_Flex_100x |
Scope_NFX_800x |
Scope_NGFC_LPVO |
Scope_Osa_7_100x |
Scope_PAS_35_300x |
Scope_Piggyback_Reflex |
Scope_PVQ_31_400x |
Scope_QMK_171A_300x |
Scope_R_MR_100x |
Scope_R_VPS_1000x |
Scope_R4T_200x |
Scope_RO_M_175x |
Scope_RO_S_125x |
Scope_ROX_150x |
Scope_S_VPS_600x |
Scope_SDO_350x |
Scope_SF_G2_500x |
Scope_SM_Rifle_Variable |
Scope_SSDS_600x |
Scope_ST_Prism_500x |
Scope_SU_123_150x |
Scope_SU_230_LPVO |
Scope_TH_RDS_100x |
Scope_TS_HD_600x |
Top_120_mW_Blue |
Top_5_mW_Green |
Top_5_mW_Red |
Top_50_mW_Blue |
Top_50_mW_Green |
Top_50_MW_Violet |
Weapons
List type: Weapons Values: 61
| Value |
|---|
AssaultRifle_AK4D |
AssaultRifle_B36A4 |
AssaultRifle_KORD_6P67 |
AssaultRifle_L85A3 |
AssaultRifle_M16A4 |
AssaultRifle_M433 |
AssaultRifle_NVO_228E |
AssaultRifle_SOR_556_Mk2 |
AssaultRifle_TR_7 |
AssaultRifle_VCR_2 |
BattlePickup_MP_RMG |
BattlePickup_Rorsch_Mk_2_SMRW |
Carbine_AK_205 |
Carbine_GRT_BC |
Carbine_M277 |
Carbine_M417_A2 |
Carbine_M4A1 |
Carbine_QBZ_192 |
Carbine_SG_553R |
Carbine_SOR_300SC |
DMR_GRT_CPS |
DMR_LMR27 |
DMR_M39_EMR |
DMR_SVDM |
DMR_SVK_86 |
LMG_DRS_IAR |
LMG_KTS100_MK8 |
LMG_L110 |
LMG_M_60 |
LMG_M121_A2 |
LMG_M123K |
LMG_M240L |
LMG_M250 |
LMG_RPK_74M |
LMG_RPKM |
Shotgun__185KS_K |
Shotgun_DB_12 |
Shotgun_M1014 |
Shotgun_M87A1 |
Sidearm_ES_57 |
Sidearm_GGH_22 |
Sidearm_M357_Trait |
Sidearm_M44 |
Sidearm_M45A1 |
Sidearm_P18 |
Sidearm_VZ_61 |
SMG_CZ3A1 |
SMG_KV9 |
SMG_PP_19 |
SMG_PW5A3 |
SMG_PW7A2 |
SMG_SCW_10 |
SMG_SGX |
SMG_SL9 |
SMG_UMG_40 |
SMG_USG_90 |
Sniper_L115 |
Sniper_M2010_ESR |
Sniper_Mini_Scout |
Sniper_PSR |
Sniper_SV_98 |
WorldIconImages
List type: WorldIconImages Values: 16
| Value |
|---|
Alert |
Assist |
Bomb |
BombArmed |
Cross |
DangerPing |
Diffuse |
EMP |
Explosion |
Eye |
FilledPing |
Flag |
Hazard |
Skull |
SquadPing |
Triangle |
Types
| Type | Category |
|---|---|
SFX | Audio/Visual |
VFX | Audio/Visual |
VO | Audio/Visual |
Enum_AiInput | Enumeration — Ai Input |
Enum_AmmoTypes | Enumeration — Ammo Types |
Enum_ArmorTypes | Enumeration — Armor Types |
Enum_Cameras | Enumeration — Cameras |
Enum_CustomNotificationSlots | Enumeration — Custom Notification Slots |
Enum_Factions | Enumeration — Factions |
Enum_Gadgets | Enumeration — Gadgets |
Enum_GolmudTrainMoveCommands | Enumeration — Golmud Train Move Commands |
Enum_GolmudTrainStopReason | Enumeration — Golmud Train Stop Reason |
Enum_GolmudTrainVariants | Enumeration — Golmud Train Variants |
Enum_InventorySlots | Enumeration — Inventory Slots |
Enum_Maps | Enumeration — Maps |
Enum_MoveSpeed | Enumeration — Move Speed |
Enum_MusicEvents | Enumeration — Music Events |
Enum_MusicPackages | Enumeration — Music Packages |
Enum_MusicParams | Enumeration — Music Params |
Enum_PlayerDamageTypes | Enumeration — Player Damage Types |
Enum_PlayerDeathTypes | Enumeration — Player Death Types |
Enum_PlayerFilterTypes | Enumeration — Player Filter Types |
Enum_RestrictedInputs | Enumeration — Restricted Inputs |
Enum_ResupplyTypes | Enumeration — Resupply Types |
Enum_RuntimeSpawn_Abbasid | Enumeration — Runtime Spawn Abbasid |
Enum_RuntimeSpawn_Aftermath | Enumeration — Runtime Spawn Aftermath |
Enum_RuntimeSpawn_Badlands | Enumeration — Runtime Spawn Badlands |
Enum_RuntimeSpawn_Battery | Enumeration — Runtime Spawn Battery |
Enum_RuntimeSpawn_Capstone | Enumeration — Runtime Spawn Capstone |
Enum_RuntimeSpawn_Common | Enumeration — Runtime Spawn Common |
Enum_RuntimeSpawn_Contaminated | Enumeration — Runtime Spawn Contaminated |
Enum_RuntimeSpawn_Dumbo | Enumeration — Runtime Spawn Dumbo |
Enum_RuntimeSpawn_Eastwood | Enumeration — Runtime Spawn Eastwood |
Enum_RuntimeSpawn_FireStorm | Enumeration — Runtime Spawn Fire Storm |
Enum_RuntimeSpawn_GolmudRailway | Enumeration — Runtime Spawn Golmud Railway |
Enum_RuntimeSpawn_Granite_Downtown | Enumeration — Runtime Spawn Granite Downtown |
Enum_RuntimeSpawn_Granite_Marina | Enumeration — Runtime Spawn Granite Marina |
Enum_RuntimeSpawn_Granite_MilitaryRnD | Enumeration — Runtime Spawn Granite Military Rn D |
Enum_RuntimeSpawn_Granite_MilitaryStorage | Enumeration — Runtime Spawn Granite Military Storage |
Enum_RuntimeSpawn_Granite_ResidentialNorth | Enumeration — Runtime Spawn Granite Residential North |
Enum_RuntimeSpawn_Granite_TechCenter | Enumeration — Runtime Spawn Granite Tech Center |
Enum_RuntimeSpawn_Granite_Underground | Enumeration — Runtime Spawn Granite Underground |
Enum_RuntimeSpawn_Limestone | Enumeration — Runtime Spawn Limestone |
Enum_RuntimeSpawn_Outskirts | Enumeration — Runtime Spawn Outskirts |
Enum_RuntimeSpawn_Sand | Enumeration — Runtime Spawn Sand |
Enum_RuntimeSpawn_Subsurface | Enumeration — Runtime Spawn Subsurface |
Enum_RuntimeSpawn_Tungsten | Enumeration — Runtime Spawn Tungsten |
Enum_ScoreboardType | Enumeration — Scoreboard Type |
Enum_ScreenEffects | Enumeration — Screen Effects |
Enum_SoldierClass | Enumeration — Soldier Class |
Enum_SoldierEffects | Enumeration — Soldier Effects |
Enum_SoldierStateBool | Enumeration — Soldier State Bool |
Enum_SoldierStateNumber | Enumeration — Soldier State Number |
Enum_SoldierStateVector | Enumeration — Soldier State Vector |
Enum_SpawnModes | Enumeration — Spawn Modes |
Enum_SpectatingGroup | Enumeration — Spectating Group |
Enum_SpotStatus | Enumeration — Spot Status |
Enum_Stance | Enumeration — Stance |
Enum_StationaryEmplacements | Enumeration — Stationary Emplacements |
Enum_Types | Enumeration — Types |
Enum_UIAnchor | Enumeration — UI Anchor |
Enum_UIBgFill | Enumeration — UI Bg Fill |
Enum_UIButtonEvent | Enumeration — UI Button Event |
Enum_UIDepth | Enumeration — UI Depth |
Enum_UIImageType | Enumeration — UI Image Type |
Enum_VehicleCategories | Enumeration — Vehicle Categories |
Enum_VehicleList | Enumeration — Vehicle List |
Enum_VehicleStateVector | Enumeration — Vehicle State Vector |
Enum_VoiceOverEvents2D | Enumeration — Voice Over Events2 D |
Enum_VoiceOverFlags | Enumeration — Voice Over Flags |
Enum_WeaponAttachments | Enumeration — Weapon Attachments |
Enum_Weapons | Enumeration — Weapons |
Enum_WorldIconImages | Enumeration — World Icon Images |
PortalEnum | Enumeration |
AreaTrigger | Game Entity |
CapturePoint | Game Entity |
DamageType | Game Entity |
DeathType | Game Entity |
EmplacementSpawner | Game Entity |
FixedCamera | Game Entity |
HQ | Game Entity |
InteractPoint | Game Entity |
LootSpawner | Game Entity |
MCOM | Game Entity |
MapSpecificFeature | Game Entity |
Message | Game Entity |
Player | Game Entity |
RingOfFire | Game Entity |
Sector | Game Entity |
SpatialObject | Game Entity |
SpawnPoint | Game Entity |
Spawner | Game Entity |
Squad | Game Entity |
Team | Game Entity |
UIWidget | Game Entity |
VL7Cloud | Game Entity |
Vehicle | Game Entity |
VehicleSpawner | Game Entity |
WaypointPath | Game Entity |
WeaponPackage | Game Entity |
WeaponUnlock | Game Entity |
WorldIcon | Game Entity |
Array | Primitive |
Boolean | Primitive |
Global | Primitive |
Number | Primitive |
Object | Primitive |
String | Primitive |
Transform | Primitive |
Vector | Primitive |